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unusable: always rely on button caches again
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shagu committed Apr 23, 2024
1 parent 119d5fe commit f7c8fdd
Showing 1 changed file with 29 additions and 37 deletions.
66 changes: 29 additions & 37 deletions modules/unusable.lua
Original file line number Diff line number Diff line change
Expand Up @@ -10,70 +10,62 @@ pfUI:RegisterModule("unusable", "vanilla:tbc", function ()
pfUI.unusable:RegisterEvent("ACTIONBAR_HIDEGRID")
pfUI.unusable:RegisterEvent("PLAYERBANKSLOTS_CHANGED")
pfUI.unusable:RegisterEvent("BANKFRAME_OPENED")
pfUI.unusable.frames = {}
pfUI.unusable.cache = {}

local scanner = libtipscan:GetScanner("unusable")
local durability = string.gsub(DURABILITY_TEMPLATE, "%%[^%s]+", "(.+)")
local r, g, b, a = strsplit(",", C.appearance.bags.unusable_color)

function pfUI.unusable:UpdateSlot(bag, slot)
local self = self or pfUI.unusable
-- create bag cache and clear slot cache
self.cache[bag] = self.cache[bag] or {}
self.cache[bag][slot] = nil

local frame = pfUI.bags[bag].slots[slot].frame
local name = frame:GetName()

-- clear previous item slot caches if existing
if self.frames[bag] and self.frames[bag][slot] then
self.frames[bag][slot] = nil
end

if frame.hasItem then
-- write current item frame to cache
self.frames[bag] = self.frames[bag] or {}
self.frames[bag][slot] = frame

-- read item tooltip
if bag == BANK_CONTAINER then
-- scanner:SetOwner(WorldFrame,"ANCHOR_NONE")
scanner:SetInventoryItem("player", 39+slot)
else
-- scanner:SetOwner(WorldFrame,"ANCHOR_NONE")
scanner:SetBagItem(bag, slot)
end
-- return on empty buttons
if not frame.hasItem then return end

-- check item tooltip
local red = scanner:Color(RED_FONT_COLOR)
if not red then return end
-- set the proper tooltip method
if bag == BANK_CONTAINER then
scanner:SetInventoryItem("player", 39+slot)
else
scanner:SetBagItem(bag, slot)
end

local left = scanner:Line(red)
-- check for red color in tooltip
local red = scanner:Color(RED_FONT_COLOR)
if not red then return end

-- ignore broken equipment
local _, _, is_broken = string.find(left, durability, 1)
if is_broken then return end
-- check for broken items
local left = scanner:Line(red)
local _, _, broken = string.find(left, durability, 1)
if broken then return end

_G.SetItemButtonTextureVertexColor(_G[name], r, g, b, a)
end
-- update button vertex color
_G.SetItemButtonTextureVertexColor(frame, r, g, b, a)
end

function pfUI.unusable:UpdateFrames()
function pfUI.unusable:UpdateCache()
local self = self or pfUI.unusable

-- update all known item frames
for bag, slots in pairs(self.frames) do
for slot, frame in pairs(slots) do
-- iterate through all known caches
for bag, slots in pairs(self.cache) do
for slot, state in pairs(slots) do
pfUI.bag:UpdateSlot(bag, slot)
end
end
end

pfUI.unusable:SetScript("OnEvent", function()
-- update all caches
-- update all cached buttons
if event == "PLAYERBANKSLOTS_CHANGED" or event == "BANKFRAME_OPENED" then
-- BankFrameItemButton_OnUpdate fires after UpdateSlot overriding changes
QueueFunction(this.UpdateFrames, this)
QueueFunction(this.UpdateCache, this)
else
-- regular update
this:UpdateFrames()
-- regular button update
this:UpdateCache()
end
end)
end)

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