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Enable D3D12 experimental feature to use coopvec #6290
Enable D3D12 experimental feature to use coopvec #6290
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/format |
🌈 Formatted, please merge the changes from this PR |
A lot of dx12 tests are failing; if not all. |
@@ -13,6 +13,10 @@ | |||
#include "slang-support.h" | |||
#include "window.h" | |||
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#if defined(_WIN32) |
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Why is this include needed?
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It is needed for the type UUID
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/format |
🌈 Formatted, please merge the changes from this PR |
In order to use CoopVec feature with dxcompiler.dll, Gfx had to enable "d312 experimental feature". |
Close #6279
This commit enables "D3D12-experimenta-feature" in render-test.
This is required to use CoopVec feature with dxcompiler.dll.
But it is enabled only when "-dx12-experimental" is used, because it appears that DX12 becomes unstable when the experimental feature is enabled, which causes bunch of tests randomly failing.