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Add raypayload decoration to ray payload structs #6164

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Closes #6104

@expipiplus1 expipiplus1 requested a review from a team as a code owner January 23, 2025 12:05
@jkwak-work jkwak-work added the pr: non-breaking PRs without breaking changes label Jan 24, 2025
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jkwak-work previously approved these changes Jan 24, 2025
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Looks good to me.

As a part of this PR, I think you should remove the following lines from tests/expected-failure*.txt

gfx-unit-test-tool/RayTracingTestAD3D12.internal
gfx-unit-test-tool/RayTracingTestBD3D12.internal

@expipiplus1 expipiplus1 force-pushed the push-tsvqppwtvtmu branch 2 times, most recently from 55939db to eb5bad2 Compare January 24, 2025 11:54
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It looks like those tests are still failing,

===
99% of tests passed (4417/4419), 1061 tests ignored
===

failing tests:
---
gfx-unit-test-tool/RayTracingTestBD3D12.internal
gfx-unit-test-tool/RayTracingTestAD3D12.internal
---
Error: Process completed with exit code 1.

https://github.com/shader-slang/slang/actions/runs/12949110795/job/36270706353?pr=6164

@expipiplus1 expipiplus1 force-pushed the push-tsvqppwtvtmu branch 2 times, most recently from 24c6116 to 6d65305 Compare February 3, 2025 13:59
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Latest DXC requires a new keyword [raypayload] on a struct when used as ray-tracing payload
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