Pomodoro timer for Playdate
MVP complete in main
branch. Useable.
Future work will be asset-related and not greatly effect functionality.
- Install Playdate SDK v1.12.3
- Clone this repo
- Compile
app
, ex. from thepomdate
project root:
pdc --main -sdkpath <PATH_TO_SDK> ./app/main.lua ./app/main.pdx
- Open the Playdate Simulator. From
File
>Open...
openapp/main.pdx
.
The app is now useable in the simulator, if you would like to use it as a desktop app. For running it on the Playdate:
- Plug your Playdate into your computer and press the lock button twice to unlock it.
Device
>Upload Game to Device
will installpomdate
on the Playdate.
- Create and export your sound according to playdate specs for sound samples.
- Name your sound 'notif.wav' and place it in 'pomdate/app/assets/sound'
- Compile and run the app as per the installation instructions above.
Note that some samples may sound significantly different, even bad, on the playdate hardware.
Class diagram here
This project is not yet ready to accept code contributions, but it will be open to them in the future. In the meantime, feel free to open an issue, or send me an email at [email protected] :)
Notification sound: '1 - xylophone.wav' by 14G_Panska_Niklova_Michaela