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Improve Arcane Mage implementation #128
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Improve Arcane Mage implementation #128
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As with the spirit scroll implementation, this would benefit from a
mutexPriority
override to accurately express the potency.There was a problem hiding this comment.
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Nit: Leftover import
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Sorry about this, looks like I broke that option a long time ago and never fixed the docs... The EP rankings on the site mostly replaced the intent of that feature.
Would the most useful output for a single-character sim be just a table of results to the console? Or, would something else be better?
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I found creating the list of my personal EPs to be the most useful thing. Arcane mages have a few different points where haste, in particular, changes very dramatically in value. Understanding where I am relative to those points of inflection is what I wanted to get, and the current output with my local changes does that.
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Sounds good! Whenever you're ready, I'd love to see the implementation!
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Bloodlust is also a configurable raid buff, and is not an ability Mages can cast. As such, it should be removed from the rotation, as it won't do anything here.
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It wasn't clear to me how to configure the Bloodlust buff. For example, how do you specify when it triggers?
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The raid version of Bloodlust is cast at the start of the fight, and lines up with generally-immediate cooldown usage by presets.
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Drums are a configurable raid buff, and assumes it is cast by someone else - is the intent here to account for the drum cast time? In any case, this wouldn't have any effect in a rotation, since it's not a registered
Ability
for the mage class.