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Improve Arcane Mage implementation #128
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Improve Arcane Mage implementation #128
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This is missing the melee proc implementation, but I'm happy to add that later - just noting so I don't forget.
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It would be useful to add an override for
mutexPriority
here, since that will resolve based on the potency of the buff. The default priority is whichever is newer, which isn't correct for most stat-based buffs.The value there would be
mapOf(Mutex.BUFF_SPIRIT to 30)
, and the corresponding50
weight in Divine Spirit.There was a problem hiding this comment.
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As with the spirit scroll implementation, this would benefit from a
mutexPriority
override to accurately express the potency.There was a problem hiding this comment.
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Nit: Leftover import
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Sorry about this, looks like I broke that option a long time ago and never fixed the docs... The EP rankings on the site mostly replaced the intent of that feature.
Would the most useful output for a single-character sim be just a table of results to the console? Or, would something else be better?
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I found creating the list of my personal EPs to be the most useful thing. Arcane mages have a few different points where haste, in particular, changes very dramatically in value. Understanding where I am relative to those points of inflection is what I wanted to get, and the current output with my local changes does that.
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Sounds good! Whenever you're ready, I'd love to see the implementation!