Skip to content

Commit

Permalink
added original packet names to friend NTC packetId constructor
Browse files Browse the repository at this point in the history
  • Loading branch information
Mike Salerno committed Apr 28, 2024
1 parent beea1c6 commit 9fc092b
Show file tree
Hide file tree
Showing 3 changed files with 12 additions and 6 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,10 @@ public override void Handle(GameClient client, StructurePacket<C2SCharacterCommu

foreach (var f in friends)
{
if (f.Type != ContactListType.FriendList || f.Status != ContactListStatus.Accepted) continue;
if (f.Type != ContactListType.FriendList || f.Status != ContactListStatus.Accepted)
{
continue;
}
Character otherCharacter =
ContactListManager.getCharWithOnlineStatus(Server,Database, f.GetOtherCharacterId(client.Character.CharacterId));
updateCharacterList.Add(ContactListManager.CharacterToListEml(otherCharacter));
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,10 @@ public override void Handle(GameClient client, IPacket packet)

foreach (var f in friends)
{
if (f.Type != ContactListType.FriendList) continue;
if (f.Type != ContactListType.FriendList)
{
continue;
}
Character otherCharacter =
Database.SelectCharacter(f.GetOtherCharacterId(client.Character.CharacterId));

Expand Down
8 changes: 4 additions & 4 deletions Arrowgene.Ddon.Shared/Network/PacketId.cs
Original file line number Diff line number Diff line change
Expand Up @@ -928,18 +928,18 @@ private static Dictionary<int, PacketId> InitializeLoginPacketIds()
public static readonly PacketId S2C_FRIEND_GET_FRIEND_LIST_RES = new PacketId(16, 0, 2, "S2C_FRIEND_GET_FRIEND_LIST_RES", ServerType.Game, PacketSource.Server); // フレンドリスト取得に
public static readonly PacketId C2S_FRIEND_APPLY_FRIEND_REQ = new PacketId(16, 1, 1, "C2S_FRIEND_APPLY_FRIEND_REQ", ServerType.Game, PacketSource.Client);
public static readonly PacketId S2C_FRIEND_APPLY_FRIEND_RES = new PacketId(16, 1, 2, "S2C_FRIEND_APPLY_FRIEND_RES", ServerType.Game, PacketSource.Server); // フレンド申請に
public static readonly PacketId S2C_FRIEND_APPLY_FRIEND_NTC = new PacketId(16, 1, 16, "S2C_FRIEND_16_1_16_NTC", ServerType.Game, PacketSource.Server);
public static readonly PacketId S2C_FRIEND_APPLY_FRIEND_NTC = new PacketId(16, 1, 16, "S2C_FRIEND_APPLY_FRIEND_NTC", ServerType.Game, PacketSource.Server, "S2C_FRIEND_16_1_16_NTC");
public static readonly PacketId C2S_FRIEND_APPROVE_FRIEND_REQ = new PacketId(16, 2, 1, "C2S_FRIEND_APPROVE_FRIEND_REQ", ServerType.Game, PacketSource.Client);
public static readonly PacketId S2C_FRIEND_APPROVE_FRIEND_RES = new PacketId(16, 2, 2, "S2C_FRIEND_APPROVE_FRIEND_RES", ServerType.Game, PacketSource.Server); // フレンド承認に
public static readonly PacketId S2C_FRIEND_APPROVE_FRIEND_NTC = new PacketId(16, 2, 16, "S2C_FRIEND_16_2_16_NTC", ServerType.Game, PacketSource.Server);
public static readonly PacketId S2C_FRIEND_APPROVE_FRIEND_NTC = new PacketId(16, 2, 16, "S2C_FRIEND_APPROVE_FRIEND_NTC", ServerType.Game, PacketSource.Server, "S2C_FRIEND_16_2_16_NTC");
public static readonly PacketId C2S_FRIEND_REMOVE_FRIEND_REQ = new PacketId(16, 3, 1, "C2S_FRIEND_REMOVE_FRIEND_REQ", ServerType.Game, PacketSource.Client);
public static readonly PacketId S2C_FRIEND_REMOVE_FRIEND_RES = new PacketId(16, 3, 2, "S2C_FRIEND_REMOVE_FRIEND_RES", ServerType.Game, PacketSource.Server); // フレンド解除に
public static readonly PacketId S2C_FRIEND_REMOVE_FRIEND_NTC = new PacketId(16, 3, 16, "S2C_FRIEND_16_3_16_NTC", ServerType.Game, PacketSource.Server);
public static readonly PacketId S2C_FRIEND_REMOVE_FRIEND_NTC = new PacketId(16, 3, 16, "S2C_FRIEND_REMOVE_FRIEND_NTC", ServerType.Game, PacketSource.Server, "S2C_FRIEND_16_3_16_NTC");
public static readonly PacketId C2S_FRIEND_REGISTER_FAVORITE_FRIEND_REQ = new PacketId(16, 4, 1, "C2S_FRIEND_REGISTER_FAVORITE_FRIEND_REQ", ServerType.Game, PacketSource.Client);
public static readonly PacketId S2C_FRIEND_REGISTER_FAVORITE_FRIEND_RES = new PacketId(16, 4, 2, "S2C_FRIEND_REGISTER_FAVORITE_FRIEND_RES", ServerType.Game, PacketSource.Server); // お気に入りフレンド設定に
public static readonly PacketId C2S_FRIEND_CANCEL_FRIEND_APPLICATION_REQ = new PacketId(16, 5, 1, "C2S_FRIEND_CANCEL_FRIEND_APPLICATION_REQ", ServerType.Game, PacketSource.Client);
public static readonly PacketId S2C_FRIEND_CANCEL_FRIEND_APPLICATION_RES = new PacketId(16, 5, 2, "S2C_FRIEND_CANCEL_FRIEND_APPLICATION_RES", ServerType.Game, PacketSource.Server); // フレンド申請キャンセルに
public static readonly PacketId S2C_FRIEND_CANCEL_FRIEND_APPLICATION_NTC = new PacketId(16, 5, 16, "S2C_FRIEND_16_5_16_NTC", ServerType.Game, PacketSource.Server);
public static readonly PacketId S2C_FRIEND_CANCEL_FRIEND_APPLICATION_NTC = new PacketId(16, 5, 16, "S2C_FRIEND_CANCEL_FRIEND_APPLICATION_NTC", ServerType.Game, PacketSource.Server, "S2C_FRIEND_16_5_16_NTC");
public static readonly PacketId C2S_FRIEND_GET_RECENT_CHARACTER_LIST_REQ = new PacketId(16, 6, 1, "C2S_FRIEND_GET_RECENT_CHARACTER_LIST_REQ", ServerType.Game, PacketSource.Client);
public static readonly PacketId S2C_FRIEND_GET_RECENT_CHARACTER_LIST_RES = new PacketId(16, 6, 2, "S2C_FRIEND_GET_RECENT_CHARACTER_LIST_RES", ServerType.Game, PacketSource.Server); // 最近遊んだプレイヤー取得に

Expand Down

0 comments on commit 9fc092b

Please sign in to comment.