This is an attempt to create a homebrew app for the Nintendo Wii that can patch dumped games, without the need for a computer.
- Wii cable of homebrew
- An original dump of your source game (e.g. from CleanRip)
- Place on the root of your SD/USB device named
game.iso
- Place on the root of your SD/USB device named
- Your xDelta-format romhack / patch file
- On the root of your SD/USB device, named
patch.xdelta
- On the root of your SD/USB device, named
- SD Card or USB drive with enough space for the original game, patch, and output files
- Must be formatted to FAT32 (NTFS support coming soon...)
- GameCube games, 4 GB or larger is recommended
- 1.36 GB for game.iso (original game dump)
- 1.36 GB for patched.iso (patched output file)
- ??? MB for patch.xdelta (the romhack / patch file)
- Coming Soon: Wii games (single-layer disc), 16 GB or larger is recommended
- 4.7 GB for game.iso (original game dump)
- 4.7 GB for patched.iso (patched output file)
- ??? GB for patch.xdelta (the romhack / patch file)
- Coming Soon: Wii games (dual-layer disc, e.g., Super Smash Bros. Brawl), 32 GB or larger is recommended
- 8.5 GB for game.iso (original game dump)
- 8.5 GB for patched.iso (patched output file)
- ??? GB for patch.xdelta (the romhack / patch file)
- Actually implement the xDelta library functions
- Add NTFS Support (required for patching Wii ISO files as they exceed the 4GB FAT file size limit)
- Port to GameCube
- Change WPAD to PAD inputs
- Replace Front SD / USB with SD Gecko
Xdelta version 3 is a C library and command-line tool for delta compression using VCDIFF/RFC 3284 streams.
This repository contains branches of Xdelta 3.x that were re-licensed by the original author under the Apache Public License version 2.0, namely:
- release3_0_apl Change to APL based on 3.0.11 sources
- release3_1_apl Merges release3_0_apl with 3.1.0 sources
The original GPL licensed Xdelta lives at http://github.com/jmacd/xdelta-gpl.