Small, easy to use and extensible logger which prints beautiful logs.
Inspired by logger for Android.
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Just create an instance of Logger
and start logging:
var logger = Logger();
logger.d("Logger is working!");
Instead of a string message, you can also pass other objects like List
, Map
or Set
.
You can log with different levels:
logger.v("Verbose log");
logger.d("Debug log");
logger.i("Info log");
logger.w("Warning log");
logger.e("Error log");
logger.wtf("What a terrible failure log");
To show only specific log levels, you can set:
Logger.level = Level.warning;
This hides all verbose
, debug
and info
log events.
When creating a logger, you can pass some options:
var logger = Logger(
filter: null, // Use the default LogFilter (-> only log in debug mode)
printer: PrettyPrinter(), // Use the PrettyPrinter to format and print log
output: null, // Use the default LogOutput (-> send everything to console)
);
If you use the PrettyPrinter
, there are more options:
var logger = Logger(
printer: PrettyPrinter(
methodCount: 2, // number of method calls to be displayed
errorMethodCount: 8, // number of method calls if stacktrace is provided
lineLength: 120, // width of the output
colors: true, // Colorful log messages
printEmojis: true, // Print an emoji for each log message
printTime: false // Should each log print contain a timestamp
),
)
The LogFilter
decides which log events should be shown and which don't.
The default implementation (DebugFilter
) shows all logs with level >= Logger.level
while in debug mode. In release mode all logs are omitted.
You can create your own LogFilter
like this:
class MyFilter extends LogFilter {
@override
bool shouldLog(LogEvent event) {
return true;
}
}
This will show all logs even in release mode. (NOT a good idea)
The LogPrinter
creates and formats the output, which is then sent to the LogOutput
.
You can implement your own LogPrinter
. This gives you maximum flexibility.
A very basic printer could look like this:
class MyPrinter extends LogPrinter {
@override
void log(LogEvent event) {
println(event.message);
}
}
Important: Every implementation has to send its output using the println()
method.
If you created a cool LogPrinter
which might be helpful to others, feel free to open a pull request. :)
LogOutput
sends the log lines to the desired destination.
The default implementation (ConsoleOutput
) send every line to the system console.
class ConsoleOutput extends LogOutput {
@override
void output(OutputEvent event) {
for (var line in event.lines) {
print(line);
}
}
}
Possible future LogOutput
s could send to a file, firebase or to Logcat. Feel free to open pull requests.
Copyright (c) 2019 Simon Leier
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.