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Drop high Bezier shader glsl requirement
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JarrettSJohnson committed May 20, 2024
1 parent a5d83de commit 0ad1475
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Showing 2 changed files with 2 additions and 7 deletions.
5 changes: 1 addition & 4 deletions data/shaders/bezier.fs
Original file line number Diff line number Diff line change
@@ -1,8 +1,5 @@
#version 450

out vec4 outColor;

void main()
{
outColor = vec4(1.0, 1.0, 0.0f, 1.0);
gl_FragColor = vec4(1.0, 1.0, 0.0f, 1.0);
}
4 changes: 1 addition & 3 deletions data/shaders/bezier.vs
Original file line number Diff line number Diff line change
@@ -1,6 +1,4 @@
#version 450

layout (location = 0) in vec3 position;
attribute vec3 position;

void main()
{
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