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Drop high Bezier shader glsl requirement
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Original file line number | Diff line number | Diff line change |
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@@ -1,8 +1,5 @@ | ||
#version 450 | ||
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out vec4 outColor; | ||
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void main() | ||
{ | ||
outColor = vec4(1.0, 1.0, 0.0f, 1.0); | ||
gl_FragColor = vec4(1.0, 1.0, 0.0f, 1.0); | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -1,6 +1,4 @@ | ||
#version 450 | ||
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layout (location = 0) in vec3 position; | ||
attribute vec3 position; | ||
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void main() | ||
{ | ||
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