For writing stuff within pygame
The code was taken from http://www.pygame.org/project-EzText-920-.html
The modifications in the comments are added as well as the suggested ones that had not yet been implemented.
There is a cx freeze problem, it arises when the pygame font is defined as None, in which case a specific font has to be defined in order to avoid the error.
Also make sure you have the font (the Times_New_Roman.ttf) in the same directory where eztext.py is!
I am not loading it, you should be able to find it in your computer :)