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Update modules/ROOT/pages/Development/Satisfactory/Audio.adoc
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Co-authored-by: Rob B <[email protected]>
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mrhid6 and budak7273 authored Jan 7, 2025
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Expand Up @@ -147,7 +147,8 @@ Open the asset and verify that its settings match those configured in Wwise:

image:Satisfactory/Wwise/Wwise_UEAkEvent_Verify.png[Wwise_UEAkEvent_Verify, 500]

If everything has worked correctly, you can now test the event by right-clicking the event in Unreal and clicking `Play Event`
If everything has worked correctly, you can now test the event by right-clicking the event in Unreal and clicking `Play Event`.
This will trigger the event in the editor, for example, playing the sound if the event is a Play-type event.

=== Playing AKEvents In Blueprints

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