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Update modules/ROOT/pages/Development/Satisfactory/Audio.adoc
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Co-authored-by: Rob B <[email protected]>
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mrhid6 and budak7273 authored Jan 7, 2025
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Expand Up @@ -122,10 +122,8 @@ image:Satisfactory/Wwise/Wwise_Soundbank_Generate.png[Wwise_Soundbank_Generate,
Open the Unreal Engine project settings and Navigate to the Wwise integration settings.

Change the `Root Output Path` setting to `<WwiseProjectPath>/GeneratedSoundBanks`.

Then Change the `Unreal Audio Routing` to `Both Wwise and Unreal audio`

You may need to restart Unreal after these changes.
Then change the `Unreal Audio Routing` setting to `Both Wwise and Unreal audio`.
You may need to restart the Unreal Editor after making these changes.

Once your audio, event, and soundbanks are created, it's time to utilize them in the Unreal Engine.

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