Interactive demo of a chaotic Lorenz system.
- Uses RK4 integration to solve the system numerically.
- OpenGL with GLFW and gl3w for rendering
Youtube video: https://www.youtube.com/watch?v=3YdTHaBjJGo
Run make
to build, then run ./lorenz
.
Click and drag to look around the system. Right-click and drag to re-position the system.
- Get rid of code duplication of 3D math-related helper functions in the head/tail vertex shaders.
- Improve controls. Right now, it does not feel very intuitive.