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v1.2-godot.3.x

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@samdze samdze released this 03 Sep 16:29
· 8 commits to main since this release

Changelog

Features

  1. Added support for rendering bullets in sub-viewports and canvas layers.
  2. BulletsEnvironments by default will be configured to spawn bullets in the nearest viewport or canvas layer.
  3. Added parent_hint property to BulletsEnvironment BulletKit configurations, used to change the default node to use as a starting point to search for the first available Viewport or CanvasLayer up in the scene tree.