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Computational-Geometry

  1. Finding intersection of line segments and point in a triangle (optimized using orientation function).
  2. Convex Hull - Quick-Hull, Onlion Layers (using Quick hull).
  3. Line-Sweep algorithm.
  4. KD Trees and 2D range query.
  5. Circle-criterion for Vornoi Diagrams and DCEL to accelerate the circle criterion.

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Algorithms in Computational Geometry

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