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Updated the list of ignored mod configs
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- Added Graphics Settings+
  - It used to be included according to the comment
- Added [LTO] Colony Groups
  - It used to be included according to the comment
- Added Designator Shapes
  - Almost all settings are UI-related
  - First non-UI setting is pause when selecting flood fill, which MP Compat disables due to pausing causing issues
  - Second non-UI setting is flood fill cell limit, which doesn't matter due to the designator syncing selected cells themselves
- Added Multiplayer - Custom Tickrates
  - The mod handles syncing its own setting when hosting
- Removed the comment about excluded mods, since both of those were included
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SokyranTheDragon committed Aug 21, 2024
1 parent f0221d0 commit 18c8edd
Showing 1 changed file with 5 additions and 2 deletions.
7 changes: 5 additions & 2 deletions Source/Client/Networking/JoinData.cs
Original file line number Diff line number Diff line change
Expand Up @@ -128,7 +128,6 @@ public static ModMetaData GetInstalledMod(string id)
[SuppressMessage("ReSharper", "StringLiteralTypo")]
public static string[] ignoredConfigsModIds =
{
// The old mod management code also included TacticalGroupsMod.xml and GraphicSetter.xml but I couldn't find their ids
// todo unhardcode it
"rwmt.multiplayer",
"hodlhodl.twitchtoolkit", // contains username
Expand All @@ -141,7 +140,11 @@ public static ModMetaData GetInstalledMod(string id)
"jelly.modswitch",
"betterscenes.rimconnect", // contains secret key for streamer
"jaxe.rimhud",
//"zetrith.prepatcher"
"telefonmast.graphicssettings",
"derekbickley.ltocolonygroupsfinal",
"dra.multiplayercustomtickrates", // syncs its own settings
"merthsoft.designatorshapes", // settings for UI and stuff meaningless for MP
//"zetrith.prepatcher",
};

public const string TempConfigsDir = "MultiplayerTempConfigs";
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