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Fix VEF issue with thing spawning on map generation (including Vanill…
…a Vehicles Tier 3 wrecks) (#502) This should fix issues with things being spawned on map generation (ObjectSpawnsDef) by seeding the relevant method. The issue is that a method passed to `LongEventHandler.ExecuteWhenFinished` during a `MapGenerator:GenerateMap` call (perhaps others as well?) would have a different seed between players. Should this be something we fix in MP? It doesn't affect vanilla only game, as (I believe) every affected `ExecuteWhenFinished` call seeds the RNG. And almost every `ExecuteWhenFinished` call is affecting graphics/audio, so it doesn't affect Multiplayer.
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