Stars
Noise Nodes is an add-on for Blender that provides you with custom nodes for creating advance materials
This add-on allows you to assemble and compose USD data with Blender data and render it all using various renderers via Hydra.
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
Approximate and vectorized versions of common mathematical functions
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Tutorials from the following playlist: https://www.youtube.com/playlist?list=PLPaoO-vpZnumdcb4tZc4x5Q-v7CkrQ6M-
A list of Free Software network services and web applications which can be hosted on your own servers
Open-source, self-hosted, zero-based budgeting.
Firefly III: a personal finances manager
Simple Examples to demonstrate how to compile and build USD plugins
GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.
A really small getting-started project for USD based projects
Plugins for Mari that facilitate basic importing of USD scene graph data.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Lighthouse 2 framework for real-time ray tracing
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Depth-Aware Video Frame Interpolation (CVPR 2019)
russkev / appleseed
Forked from appleseedhq/appleseedA modern open source rendering engine for animation and visual effects
flavius-space / LEDPortal-IDE
Forked from heronarts/LXStudio-IDEThe LXStudio lighting application framework, for use in a Java IDE
Writable nested model serializer for Django REST Framework
A NodeJS server for controlling APA102/SK9822 LED strips over OPC
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.