Version 3.0.0
Changes
- Refactored system to provide a
ControllerIconTexture
, which can be used in more scenarios. - Created a UI tool to pick icon paths from all three categories, no longer requiring manual text input.
- Deprecated ControllerButton, ControllerTextureRect, ControllerSprite2D and ControllerSprite3D.
- Documented addon with GDScript documentation comments.
- Renamed
show_only
property toshow_mode
. - Changed
show_mode
andforce_type
to use enums instead. - Move demo scenes to be outside the
addons
folder for easier management/exclusion when installing the plugin.
Warning
There was an internal refactoring resulting in some breaking changes. This will require manual intervention to update the existing objects to the new system. Check the docs' Porting addon versions section for additional details and steps.
While the existing objects should remain fully working with this update, they are now deprecated and will eventually be removed in a future version.
Caution
Version 3.0.0 now requires Godot version 4.1.2-stable minimum.
Warning
From this version forward, the Godot 3 version will no longer receive further major features and will remain in version 2.x.x, receiving only small features and critical bug-fixes. See the deprecation notice for more details.
Full Changelog: v2.0.1...v3.0.0