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Updated readme
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royvandam committed Feb 17, 2021
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If you have ever attempted to use the C++'s build in RTTI on a resource constrained (embedded) system you will most likely have noticed it is massively inefficient. Hence this implementation of a hand-rolled form of RTTI which is much more efficient and flexible, although it requires a bit more work from you as a class author. The current implementation supports the following features:

- Automatic ID generation
- Automatic (stable) ID generation based on the FNV1a hash of the type signature, currently supports GCC/Clang based compilers.
- Multiple inheritance, including virtual
- Full dynamic casting
- Parent constructors are accessible
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