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FFmpegSharp provides .NET bindings for FFmpeg written in C#.

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FFmpegSharp

FFmpegSharp provides FFmpeg bindings written in C#.

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Code of Conduct

This project has adopted the Contributor Covenant Code of Conduct. For more information see the Contributor Convenant FAQ.

License

Copyright (c) Ronald van Manen. All rights reserved. Licensed under the GNU LGPL version 2.1. See LICENSE in the project root for license information.

Languages and Frameworks

FFmpegSharp uses C# as its primary development language and .NET Standard 2.0 as its primary target framework.

Building

FFmpegSharp requires the .NET 8 SDK and can be built simply with dotnet build -c Release.

You can reproduce what the CI environment does by running ./build.cmd on Windows or ./build.sh on Linux. This will download the required .NET SDKs locally and use that to build the repo; it will also run through all available actions in the appropriate order.

You can see any additional options that are available by passing --help.

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FFmpegSharp provides .NET bindings for FFmpeg written in C#.

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