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A classic whack-a-mole game recreated using Rust with macroquad

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Whack-A-Gopher

A recreation of the classic whack-a-mole using Rust with macroquad framework

TODO

  • Implement points
  • Separate entities
  • Game states (menu/game/end)
  • Add assets

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A classic whack-a-mole game recreated using Rust with macroquad

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