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Support for 1.5
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- Added additional categories
- Moved some items between categories
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rodikh committed Mar 13, 2022
1 parent 3f45192 commit 5dce180
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Showing 2 changed files with 30 additions and 11 deletions.
39 changes: 29 additions & 10 deletions Modules/Types.lua
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ Types = {
gamedataItemType.Wea_Shotgun,
gamedataItemType.Wea_ShotgunDual,
gamedataItemType.Wea_SniperRifle,
gamedataItemType.Wea_SubmachineGun,
gamedataItemType.Wea_SubmachineGun
},
Melee_Blunt = {
gamedataItemType.Wea_TwoHandedClub,
Expand Down Expand Up @@ -40,13 +40,18 @@ Types = {
gamedataItemType.Cyb_Launcher,
gamedataItemType.Cyb_MantisBlades,
gamedataItemType.Cyb_NanoWires,
gamedataItemType.Cyb_StrongArms
gamedataItemType.Cyb_StrongArms,
gamedataItemType.Cyberware
},
Consumable = {
gamedataItemType.Con_Edible,
gamedataItemType.Con_Edible
},
Medical = {
gamedataItemType.Con_Inhaler,
gamedataItemType.Con_Injector,
gamedataItemType.Con_LongLasting,
gamedataItemType.Con_LongLasting
},
Skillbook = {
gamedataItemType.Con_Skillbook
},
Crafting = {
Expand All @@ -57,38 +62,52 @@ Types = {
},
Attachments = {
gamedataItemType.Prt_Capacitor,
gamedataItemType.Prt_BootsFabricEnhancer,
gamedataItemType.Prt_PantsFabricEnhancer,
gamedataItemType.Prt_OuterTorsoFabricEnhancer,
gamedataItemType.Prt_FaceFabricEnhancer,
gamedataItemType.Prt_HeadFabricEnhancer,
gamedataItemType.Prt_TorsoFabricEnhancer,
gamedataItemType.Prt_FabricEnhancer,
gamedataItemType.Prt_Fragment,
gamedataItemType.Prt_Magazine,
gamedataItemType.Prt_Mod,
gamedataItemType.Prt_RifleMuzzle,
gamedataItemType.Prt_HandgunMuzzle,
gamedataItemType.Prt_Muzzle,
gamedataItemType.Prt_Program,
gamedataItemType.Prt_Receiver,
gamedataItemType.Prt_Scope,
gamedataItemType.Prt_ScopeRail,
gamedataItemType.Prt_Stock,
gamedataItemType.Prt_TargetingSystem
},
Hacking = {
gamedataItemType.Prt_Program,
},
Ammo = {
gamedataItemType.Con_Ammo
},
Junk = {
gamedataItemType.Gen_Junk
gamedataItemType.Gen_Junk,
gamedataItemType.Gen_Jewellery
}
},
ItemIcons = {
Guns = "UIIcon.Filter_RangedWeapons",
Guns = "UIIcon.LootingShadow_Weapon",
Melee_Blunt = "UIIcon.Filter_MeleeWeapons",
Melee_Blade = "UIIcon.Filter_MeleeWeapons",
Clothes = "UIIcon.Filter_Clothes",
Clothes = "UIIcon.LootingShadow_OuterChest",
Cyberware = "UIIcon.Filter_Cyberware",
Consumable = "UIIcon.Filter_Consumables",
Consumable = "UIIcon.LootingShadow_Consumable",
Medical = "UIIcon.Filter_Consumables",
Skillbook = "UIIcon.LootingShadow_Shard",
Crafting = "UIIcon.LootingShadow_Mod",
Grenade = "UIIcon.Filter_Grenades",
Attachments = "UIIcon.Filter_Attachments",
Hacking = "UIIcon.LootingShadow_Program",
Ammo = "UIIcon.LootingShadow_Magazine",
Junk = "UIIcon.Filter_AllItems",
Money = "UIIcon.Filter_Junk",
Money = "UIIcon.LootingShadow_Cash",
Default = "UIIcon.Filter_AllItems"
},
Qualities = {
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -12,7 +12,7 @@ Extract the entire repository into `Cyberpunk 2077\bin\x64\plugins\cyber_engine_

[Optional] Set "Hide default markers" to false in the Cyber Engine Tweaks overlay to show the original markers alongside the new markers

Tested to work on Cyberpunk version 1.31
Tested to work on Cyberpunk version 1.5

## Issues and Contributions

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