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Major code refactoring and movement re-implemntation
- Changed roadmap to better align with goals. - Completely re-made the movement code to allow for snappier feeling movement and continous presses. - Changed comments to have dots at the end. - Started to work on removing unnecessary comments, but there are so much it will take a while. - Organized the variable declaration to be more understandable. - Redesigned the flag sprite because it was very bad. - Updated images in readme to reflect flag changes (and changed to png due to different emulator used).
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Original file line number | Diff line number | Diff line change |
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@@ -1,11 +1,11 @@ | ||
/* | ||
Generated By GameBoyPngConverter | ||
Tiles map | ||
TileMap Size : 2 x 28 | ||
*/ | ||
|
||
const unsigned char mine_tile_sheet_map[] = { | ||
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/* | ||
Generated By GameBoyPngConverter | ||
Tiles map | ||
TileMap Size : 2 x 28 | ||
*/ | ||
|
||
const unsigned char mine_tile_sheet_map[] = { | ||
0x00,0x01,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0A,0x0B,0x0C,0x0D,0x0E,0x0F,0x0C,0x0D,0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1A,0x1B,0x1C,0x1D,0x0C,0x1E,0x06,0x1F,0x20,0x21,0x1C,0x1D,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x29,0x2A,0x2B,0x2C,0x2D,0x2E,0x2F,0x30,0x31 | ||
}; |
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