- This project is an implementation of Dyna Blaster in C++.
- It was a teamwork project that I worked with my colleagues from university Gabriela Burtan, Bogdan Gheorghe and Daniela Boncu.
- This project was realised as part of our laboratories for Standard to Modern C++.
- It has mostly modern C++ code, some UnitTests, a dll and it uses an external library, SFML for graphics and music.
- The file DynaBlasterDemo.mp4 is a video presentation of the app in Romanian. In this video are presented the GUI and the implementation of the app.
First of all, we had tried to keep the pixelated interface of the original game and so we had to modify the images, used as textures, pixel by pixel.
Second of all, we had implemented most of the functionalities of the original game and kept the music from the original game.
- The home page looks like this - it has 4 buttons with different purposes.
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In the game window we have the original score bar with a timer, a life counter, a score and a high score. The walls, the player and the enemies are just like in the original game.
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When the user presses space a bomb is placed.
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When the bomb timer expires, the explosion is triggered.
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Under a wall is hidden a power up.
- The first power up is Explosion Increaser which increases the range of the explosion.