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Add function that tracking center of the enemy when enemy's angular velocity is too large. #655

Add function that tracking center of the enemy when enemy's angular velocity is too large.

Add function that tracking center of the enemy when enemy's angular velocity is too large. #655

Triggered via pull request August 4, 2023 17:37
Status Success
Total duration 12m 11s
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industrial_ci.yml

on: pull_request
Matrix: industrial_ci
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4 warnings
industrial_ci (melodic, testing)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
industrial_ci (noetic, testing)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
industrial_ci (noetic, main)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
industrial_ci (melodic, main)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/cache@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/