This is supposed to be a simple unity scene you can use to instruct your user to mesh the environment in your magic leap applications and demos. It should be lightweight and simple to integrate.
- Download the latest unitypackage from the Releases tab: https://github.com/rje/RoomMeshing/releases
- Open your Magic Leap unity project (You should have already imported the MagicLeap asset package)
- Select Assets > Import Package > Custom Package... and select the unitypackage you just downloaded
- Add RoomMeshingScene to your "Scenes in Build" list
- Open RoomMeshingScene and select the 'Target Manager' GameObject. Set the 'Main Scene' variable to the name of the scene you wish to transition to after meshing
- Clone this repo
- Copy the entire repo into your Magic Leap unity project. (Make sure you have the MagicLeap package imported first!)
- Do steps 3-5 from 'Easy Way'.
- This will likely be in quite a bit of flux as I iterate on it for my own projects. Feedback and pull requests welcome!
- The license is MIT for both the source and assets, feel free to use them as you wish.
- If you find this at all useful, I'd love to hear! I'm @rje on twitter.