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The text was updated successfully, but these errors were encountered:
If we choose to make the inspector a non-player, we could try to use logic similar to a zombie enemy: https://blog.ourcade.co/posts/2020/how-to-make-enemy-sprite-rotation-track-player-phaser-3/
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Yeah, I think we can experiment with a non-player health inspector. Should be interesting to implement.
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The text was updated successfully, but these errors were encountered: