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* Added transition on PlayState * Expanded Player class and added some utility flags * Fixed players `facing` flag assignment (might redo later) * Placeholder UI (press X to get player card and C for actual UI) * Wave effect shader (based on this demo https://haxeflixel.com/demos/BlendModeShaders) * Expanded Util classes. * Oner more placeholder track ig * You can make a flash build of this and it will work lmao (backdrop may bug out tho)
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package; | ||
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import flixel.addons.transition.FlxTransitionableState; | ||
import flixel.addons.transition.TransitionData; | ||
import flixel.math.FlxPoint; | ||
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class Init extends flixel.FlxState | ||
{ | ||
override function create() | ||
{ | ||
FlxG.autoPause = false; | ||
// FlxG.scaleMode = new flixel.system.scaleModes.FillScaleMode(); | ||
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FlxTransitionableState.defaultTransIn = new TransitionData(TILES, FlxColor.BLACK, 0.4, FlxPoint.get(-1, -1)); | ||
FlxTransitionableState.defaultTransOut = new TransitionData(TILES, FlxColor.BLACK, 0.4, FlxPoint.get(-1, -1)); | ||
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FlxG.switchState(new PlayState()); | ||
// trace(haxe.macro.Context.getDefines()); | ||
} | ||
} |
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