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updated version.xml + updated update features
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rheirman committed Jul 21, 2021
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4 changes: 2 additions & 2 deletions About/About.xml
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<name>What the hack?!</name>
<author>Roolo,Updated by Ogliss</author>
<supportedVersions>
<!--li>1.0</li>
<li>1.0</li>
<li>1.1</li>
<li>1.2</li-->
<li>1.2</li>
<li>1.3</li>
</supportedVersions>
<description>What better way is there to take revenge on mechanoids than to hack them, and use them as your own combat slaves? With What the Hack!? you can raise your own squad of blood machines. This is not all: You can also apply various upgrades to mechanoids like a turret module for mounting turrets on them, a belt module for equipping belts like shield belts, and various other modules. Moreover you can use your hacked mechanoids as pack-mules during world travel, raid factions with them, you can control them directly with a controller belt, or implant an AI persona core in them for indefinite control. Beware though, hacking has its dangers, and other technologically advanced factions also know how to hack, so expect hacked mechanoids in enemy raids.
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4 changes: 2 additions & 2 deletions About/Version.xml
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but no minimum version will be required -->

<!-- Optional. This specifies the version of your mod for the library. Otherwise, the version of your mod's assembly will be used. -->
<overrideVersion>3.0.0</overrideVersion>
<overrideVersion>4.0.0</overrideVersion>
<!-- Optional. Use this to specify the version of HugsLib you are targeting.
See https://github.com/UnlimitedHugs/RimworldHugsLib/releases for the current version of the library.-->
<requiredLibraryVersion>6.0.0</requiredLibraryVersion>
<requiredLibraryVersion>9.0.0</requiredLibraryVersion>
</VersionData>
4 changes: 2 additions & 2 deletions LoadFolders.xml
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<?xml version="1.0" encoding="utf-8"?>
<loadFolders>
<!--v1.1>
<v1.1>
<li></li>
<li>1.1</li>
</v1.1>
<v1.2>
<li></li>
<li>1.1</li>
</v1.2-->
</v1.2>
<v1.3>
<li></li>
<li>1.3</li>
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21 changes: 21 additions & 0 deletions News/UpdateFeatures.xml
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Expand Up @@ -66,6 +66,27 @@ Credits go to NoirFry for helping out solving some of the issues.
I also updated Giddy-up! Mechanoids to support Rimworld 1.2, so you can also Ride your mechs to battle!

If you run into any issues, please report them with a hugslib log (press ctrl+f12 in-game to get one). Enjoy the update!
Cheers,
Roolo
</content>
</HugsLib.UpdateFeatureDef>
<HugsLib.UpdateFeatureDef ParentName="UpdateFeatureBase_WhatTheHack">
<defName>WhatTheHack_4_0_0</defName>
<assemblyVersion>4.0.0</assemblyVersion>
<content>
What the Hack is updated to support Rimworld 1.3. Along with all the fixes that needed to be done to make it work for 1.3, this update comes with a the following changes:
- Mechanoid parts should no long appear in meteorites (with a broken texture)
- Mechanoids get the option to hunt. Check out the mechanoids tab for toggling the hunting work priority (or for disabling it).
Turn on work mode to allow the mech to hunt.

&lt;color=orange&gt;&lt;b&gt;Many credits go to Ogliss for doing a major part of this update.**&lt;/b&gt;&lt;/color&gt;

If you run into any issues, please report them with a hugslib log (press ctrl+f12 in-game to get one).

As you might know I'm not really active as modder anymore, but I do intend to keep all my mods alive. The reason I'm no longer active is because I'm working on my own game: &lt;color=orange&gt;&lt;b&gt;Cursed Crew&lt;/b&gt;&lt;/color&gt;. If you like my work, be sure to check it out! You can find a link to Cursed Crew the mod page of every mod I created.

Enjoy the update!

Cheers,
Roolo
</content>
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