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Codify new expansion release schedule (#5916)
Co-authored-by: Bassoonian <[email protected]> Co-authored-by: Eduardo Quezada <[email protected]>
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# Release Schedule and Process | ||
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## Version Lifecycle | ||
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### Minor Release (90 days to next Minor Release) | ||
`upcoming` and `master` are synchronized. Minor Release should occur once every three months. Maintainers can vote to do extra Minor Releases for special cases, but this should be considered highly irregular. | ||
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### Patch Release (60 / 30 days to the next Minor Release) | ||
Releases that focus primarily on bugfixes or improvements to the test system. Patch Releases should occur AT LEAST once a month, but can be more frequent than that. | ||
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### Big Feature Freeze (30 days to the next Minor Release) | ||
PRs with the Github label [`type: big feature`](https://github.com/rh-hideout/pokeemerald-expansion/issues?q=sort%3Aupdated-desc+is%3Aopen+label%3A%22type%3A+big+feature%22) will NOT be merged until after the next Minor Release. | ||
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### Merge Freeze (14 days to the next Minor Release) | ||
PRs that DO NOT have the Github labels [`bugfix`](https://github.com/rh-hideout/pokeemerald-expansion/issues?q=sort%3Aupdated-desc+label%3Abugfix) or [`type: cleanup`](https://github.com/rh-hideout/pokeemerald-expansion/issues?q=sort%3Aupdated-desc+label%3A%22type%3A+cleanup%22+) will NOT be merged until after the next Minor Release. | ||
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### Sample Schedule | ||
| Major | Minor | Patch | Type | Goal Date | | ||
| ----- | ----- | ----- | ------------------ | ----------- | | ||
| 2 | 1 | 0 | Minor | Dec 1 2025 | | ||
| 2 | 1 | 1 | Patch | Dec 31 2025 | | ||
| 2 | 1 | 2 | Patch | Jan 30 2026 | | ||
| 2 | 1 | 2 | Big Feature Freeze | Jan 30 2026 | | ||
| 2 | 1 | 2 | Merge Freeze | Feb 15 2026 | | ||
| 2 | 1 | 3 | Patch | Mar 1 2026 | | ||
| 2 | 2 | 0 | Minor | Mar 1 2026 | | ||
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--- | ||
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## What is a "Big Feature"? | ||
* If the original owner of the PR thinks a feature should be labeled a Big Feature, it is, no questions asked | ||
* If a reviewer thinks a PR is a Big Feature, then it is | ||
* If the two disagree, it can be discussed in a PR thread, and can ultimately be resolved with a Maintainer vote. | ||
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### How To Identify a Big Feature | ||
* **Big diffs**: It's easy for something to go unnoticed in review when it's a tiny part of a massive diff. | ||
* **High-impact**: High-impact changes are harder to review because they often have consequences that aren't obvious to the reviewer. We catch these consequences from users who use upcoming reporting them. | ||
* **Subjective**: Subjective changes are more likely to have differences of opinions between senate members. | ||
* **Pervasive**: The PR touches several different parts of the codebase or is involved in several different parts of the codebase, even if those elements are small. | ||
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--- | ||
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## Release Blocking and Milestones | ||
When an issue or PR is assigned to a [milestone on Github](https://github.com/rh-hideout/pokeemerald-expansion/milestones) by a Maintainer, that means it is "Blocking". If another Maintainer agrees with this, then that version cannot be released until that issue is resolved or PR is merged. | ||
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This designation should be reserved for instances where an existing feature on `upcoming` or `master` is broken and causing problems for users or players. | ||
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Blocking issues or PRs can be deferred to future releases but should be discussed with the Maintainers that assigned the designation in the first place. | ||
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If a version's milestone does not have any issues or PRs assigned to it, that version should be [released](https://github.com/rh-hideout/pokeemerald-expansion/blob/master/docs/team_procedures/expansion_versions.md) as close to the goal date as possible. |
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