v1.7.2
Changelog
• PacketSendEvent accidentally called on a server list ping resulting Player to be null, corrected to be a PacketStatusEvent.
It is a good practice to check if the packet ID in the PacketReceiveEvent and PacketSendEvent isn't -1, and THEN start processing and access the player to be as error free as possible.
• WrappedPacketInVehicleMove wrapper created(packet only exists on 1.9+)