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rethesda/EnchantmentArtExtender

 
 

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Building

Requirements:

  • CMake
  • VCPKG
  • Visual Studio (with desktop C++ development)

Instructions:

git clone https://github.com/SeaSparrowOG/SKSE-Plugin-Template
cd SKSE-Plugin-Template
git submodule init
git submodule update --recursive
cmake --preset vs2022-windows-vcpkg 
cmake --build Release --config Release

Automatic deployment to MO2:

You can automatically deploy to MO2's mods folder by defining an Environment Variable named SKYRIM_MODS_FOLDER and pointing it to your MO2 mods folder. It will create a new mod with the appropriate name. After that, simply refresh MO2 and enable the mod.

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A framework for new enchantment FX on weapons.

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  • C++ 90.4%
  • CMake 9.6%