Improve performance for scenes with many entities & transforms #7456
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What
Not super significant unfortunately, in one badly affected scene I went from ~130ms to ~110ms. It's probably better in those that aren't using any transforms at all.
We need to do some more general overhaul there and imho at that point we might as well start thinking more seriously about range queries for transforms. See among others:
Checklist
main
build: rerun.io/viewernightly
build: rerun.io/viewerCHANGELOG.md
and the migration guideTo run all checks from
main
, comment on the PR with@rerun-bot full-check
.