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Detailed supported platforms and game versions
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redstrate committed May 26, 2024
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Expand Up @@ -49,6 +49,19 @@ Physis also supports doing some other useful things other than reading and writi
* Construct paths to equipment, items, faces, and other useful models.
* Extract strings from executables.

## Supported Game Versions

| Version | Works | Note |
|----------------------|-----|-------------------------------------------------------------|
| A Realm Reborn (2.x) | ??? | Have yet to test. |
| Heavensward (3.x) | ??? | Have yet to test. |
| Stormblood (4.x) | ??? | Have yet to test. |
| Shadowbringers (5.x) | ~ | Not tested in a while but shuld work.. |
| Endwalker (6.x) || |
| Dawntrail (7.x) | ~ | Limited support for the benchmark, awaiting retail release. |

Note that only Windows versions of the game is supported at the moment.

## Usage

If you want to use Physis in your Rust project, you can simply add it as a dependency in `Cargo.toml`:
Expand All @@ -63,7 +76,7 @@ commits are pushed to the main branch.

C# projects can use [PhysisSharp](https://github.com/redstrate/PhysisSharp) which exposes Physis in C#.

C/C++ projects (or anything that can interface with C libraries) can use [libphysis](https://github.com/redstrate/libphysis) which exposes Physis functionality under a C API.
C/C++ projects (or anything that can interface with C libraries) can use [libphysis](https://github.com/redstrate/libphysis).

## Building

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