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Sceneparser freecam #70

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@antont antont commented May 2, 2014

make freecam work with sceneparser by following the pattern from native tundra:

free cam app is created first, <view> declaration just positions it (or whatever the active camera is) in SceneParser.

if there is no pre-existing active camera, SceneParser creates own (with no controls) like before, which is also the correct xml3d behaviour.

antont added 2 commits May 2, 2014 12:04
…created by scene parser. the existing cam gets associated with the controls allright but controls bug so that the cam flies to eternity without the user doing anything..
…ve tundra: freecam app is created first, <view> declaration just positions it (or whatever the active camera is) in SceneParser. if there is no pre-existing active camera, SceneParser creates own (with no controls) like before, which is also the correct xml3d behaviour.
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