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This is a feature branch repo for RHH's pokeemerald-expansion based on pret's pokeemerald decomp.
These are all currently up-to-date with pokeemerald-expansion version 1.9.0. I would highly highly recommend making sure you're up-to-date before pulling.
Please credit me and any other creators listed if you use any of these branches. Also, please reach out to me on discord @ravepossum if you find any bugs with them.
With a clean working directory, run the following commands:
git remote add ravepossum https://github.com/ravepossum/pokeemerald-expansion.git
git pull ravepossum <branch name goes here>
Then sort out any merge conflicts and commit the merge.
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This is only for pokeemerald-expansion - please go here for the vanilla pokeemerald version.
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This is a demake of the summary screen from Gen 5. It is based heavily on the work of Againsts's classic binary resource for FRLG and uses most of its tiles with a few extra Emerald-specific ones I've created.
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It features configs in
include/bw_summary_screen.h
for things like:- Auto-formatting move descriptions
- Nature colors and arrows
- PSS icons
- Showing IV/EVs
- Showing stat grades
- Decapitalization
- Showing an icon to indicate friendship level
- Scrolling animated background
- Alpha blending UI
- Mon idle animations
- Mon shadows
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NOTE: This completely replaces the file used by the summary screen, so you will no longer receive updates to the summary screen from pokeemerald-expansion. I plan to keep this branch up-to-date with expansion but I cannot promise it will be updated in a particular timeframe. Additionally, I will only be supporting the master branch of expansion for this - not upcoming.
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I have refactored the graphics and this is now a "V2" of sorts. If you prefer the old look, it still exists under the
bw_summary_screen_old
branch. This is the only branch I will support going forward. -
I plan to continue to work on this to add a few more things like support for longer move descriptions and support for displaying hidden power.
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Credits:
- Againsts (tiles)
- Sphericalice (grade sprites)
- Vexx (auto-format code)
- Buffelsaft (IV/EV code)
- Dizzyegg (nature color code)
- Zeturic (wrapping summary screen)
- Greenphx9 (referencing code in their pokefirered version)
- Skeli (graphic for heart indicator based on Unbound's)
- Zatsu (Tera type icons)
- Lhea (status icons)
- This is a demake of HGSS's battle UI.
- Single, double, and safari battles are all implemented.
- All of the battle gimmicks in pokeemerald-expansion are implemented.
- This adds a darkest mode to the HGSS Pokedex and refactors the color modes of the HGSS dex to make it a bit easier to add new color schemes.
- Simply pull the branch and change HGSS_COLOR_MODE to select the color you want. You could make it an in-game option pretty easily too.