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2007-02-07 Michael McCarty <[email protected]>
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	* V123

	* Changed the newscaster animation to just use a single file
	handle instead of multiple opens and reading the entire file.

	* Replaced a couple inline defined structures with something from
	data.h

	* Checked prefs.c for XXX tagged units

	* reindented news.c

	* Added valgrind.h header, currently not included
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k6mmc committed Feb 7, 2007
1 parent 3a6373d commit e2f4d42
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Showing 9 changed files with 1,556 additions and 788 deletions.
1 change: 1 addition & 0 deletions Buzz_inc.h
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Expand Up @@ -18,6 +18,7 @@
#include "race.h" // autoconf header
#include "int_types.h"
#include "pace.h"
//#include "valgrind.h"

#ifndef ui8
typedef uint8_t ui8;
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16 changes: 16 additions & 0 deletions ChangeLog
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@@ -1,3 +1,19 @@
2007-02-07 Michael McCarty <[email protected]>

* V123

* Changed the newscaster animation to just use a single file
handle instead of multiple opens and reading the entire file.

* Replaced a couple inline defined structures with something from
data.h

* Checked prefs.c for XXX tagged units

* reindented news.c

* Added valgrind.h header, currently not included

2007-02-06 Michael McCarty <[email protected]>

* V122
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10 changes: 10 additions & 0 deletions TODO
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@@ -1,3 +1,5 @@
Organize this TODO file

autosave

on a mission failure, replay mission doesn't show the explosion
Expand All @@ -11,6 +13,14 @@ factor out common parts of replay.c and mis_c.c

preload next frame during mission playback so transitions are smooth

Soviet Newscaster in the 3rd animated segment (Close Out) has a pretty significant
delay before starting the animation

Audio pops on the soviet newscaster, maybe there's some bad data at the end of the
RAW file that needs to be clipped.

Audio isn't in sync for the newscasters

=======
fades
implement config opts for no anim
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7 changes: 6 additions & 1 deletion data.h
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Expand Up @@ -504,11 +504,16 @@ enum SpacePortOverlays
};

// Typical size/offset file header used for image files
typedef struct _simpleheader {
typedef struct _simpleheader6 {
uint16_t size;
uint32_t offset;
} SimpleHdr;

typedef struct _simpleheader8 {
uint32_t size;
uint32_t offset;
} SimpleHdrW;

// Typical
typedef struct _patch {
int16_t w;
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