solidus_paypal_braintree
is an extension that adds support for using Braintree as a payment source in your Solidus store. It supports Apple Pay, PayPal, and credit card transactions.
Add solidus_paypal_braintree to your Gemfile:
gem 'solidus_paypal_braintree', github: 'solidusio/solidus_paypal_braintree', branch: :master
Bundle your dependencies and run the installation generator:
bundle
bundle exec rails g solidus_paypal_braintree:install
You'll need the following account details:
Merchant ID
Public key
Private key
These values can be obtained by logging in to your Braintree account, going
to Account -> My User
and clicking View Authorizations
in the API Keys,
Tokenization Keys, Encryption Keys section.
Payment methods can accept preferences either directly entered in admin, or from a static source in code. For most projects we recommend using a static source, so that sensitive account credentials are not stored in the database.
- Set static preferences in an initializer
# config/initializers/spree.rb
Spree::Config.config do |config|
config.static_model_preferences.add(
SolidusPaypalBraintree::Gateway,
'braintree_credentials', {
environment: Rails.env.production? ? 'production' : 'sandbox',
merchant_id: ENV['BRAINTREE_MERCHANT_ID'],
public_key: ENV['BRAINTREE_PUBLIC_KEY'],
private_key: ENV['BRAINTREE_PRIVATE_KEY'],
paypal_flow: 'vault', # 'checkout' is accepted too
}
)
end
Other optional preferences are discussed below.
-
Visit
/admin/payment_methods/new
-
Set
provider
to SolidusPaypalBraintree::Gateway -
Click "Save"
-
Choose
braintree_credentials
from thePreference Source
select -
Click
Update
to save
Alternatively, create a payment method from the Rails console with:
SolidusPaypalBraintree::Gateway.new(
name: "Braintree",
preference_source: "braintree_credentials"
).save
Your payment method can accept payments in three ways: through Paypal, through ApplePay, or with credit card details entered directly by the customer. By default all are disabled for all your site's stores. Before proceeding to checkout, ensure you've created a Braintree configuration for your store:
-
Visit /solidus_paypal_braintree/configurations/list
-
Check the payment types you'd like to accept. If your site has multiple stores, there'll be a set of checkboxes for each.
-
Click
Save changes
to save
Or from the console:
Spree::Store.all.each do |store|
store.create_braintree_configuration(
credit_card: true,
paypal: true,
apple_pay: true
)
end
-
If your site uses an unmodified
solidus_frontend
, it should now be ready to take payments. See below for more information on configuring Paypal and ApplePay. -
Typical Solidus sites will have customized frontend code, and may require some additional work. Use
lib/views/frontend/spree/checkout/payment/_paypal_braintree.html.erb
andapp/assets/javascripts/solidus_paypal_braintree/checkout.js
as models.
You'll need the following:
- A device running iOS 10+.
- An Apple Pay sandbox account. You can check out Apple's documentation for additional help in performing this step.
- A site served via HTTPS. To set this up for development we recommend setting up a reverse proxy server. There are lots of guides on how this can be achieved.
- A Braintree sandbox account with Apple Pay enabled (
Settings>Processing
) and configured (Settings>Processing>Options
) with your Apple Merchant ID and the HTTPS domain for your site. - A sandbox user logged in to your device, with a test card in its Wallet
The following is a relatively bare-bones implementation to enable Apple Pay on the frontend:
<% if current_store.braintree_configuration.apple_pay? %>
<script src="https://js.braintreegateway.com/web/3.22.1/js/apple-pay.min.js"></script>
<button id="apple-pay-button" class="apple-pay-button"></button>
<script>
var applePayButtonElement = document.getElementById('apple-pay-button');
var applePayOptions = {
paymentMethodId: <%= id %>,
storeName: "<%= current_store.name %>",
orderEmail: "<%= current_order.email %>",
amount: "<%= current_order.total %>",
shippingContact: {
emailAddress: '<%= current_order.email %>',
givenName: '<%= address.firstname %>',
familyName: '<%= address.lastname %>',
phoneNumber: '<%= address.phone %>',
addressLines: ['<%= address.address1 %>','<%= address.address2 %>'],
locality: '<%= address.city %>',
administrativeArea: '<%= address.state.name %>',
postalCode: '<%= address.zipcode %>',
country: '<%= address.country.name %>',
countryCode: '<%= address.country.iso %>'
}
};
var button = new SolidusPaypalBraintree.createApplePayButton(applePayButtonElement, applePayOptions);
button.initialize();
</script>
<% end %>
Braintree has some excellent documentation on what you'll need to do to get Apple Pay up and running.
For additional information check out Apple's documentation and Braintree's documentation.
A default checkout view is provided that will display PayPal as a payment option.
It will only be displayed if the SolidusPaypalBraintree::Gateway
payment
method is configured to display on the frontend and PayPal is enabled in the
store's configuration.
You can find button configuration options in
/solidus_paypal_braintree/configurations/list
if you want to change the color,
shape, layout, and a few other options. Keep in mind that the paypal_button_tagline
does not work when the paypal_button_layout
is set to vertical
, and will be
ignored in that case.
The checkout view initializes the PayPal button using the Vault flow, which allows the source to be reused. Please note that PayPal messaging is disabled with vault flow. If you want, you can use Checkout with PayPal instead, which doesn't allow you to reuse sources but allows your customers to pay with their PayPal balance and with PayPal financing options (see setup instructions).
If you are creating your own checkout view or would like to customize the
options that get passed to tokenize
, you can initialize your own using the CreatePaypalButton
JS object:
var paypalOptions = {
// your configuration options here
}
var button = new SolidusPaypalBraintree.createPaypalButton(document.querySelector("#your-button-id"), paypalOptions);
button.initialize();
A PayPal button can also be included on the cart view to enable express checkouts:
render "spree/shared/paypal_cart_button"
PayPal offers an on-site messaging component to notify the customer that there are financing options available. This component is included in both the cart and checkout partials, but is disabled by default. To enable this option, you'll need to use the checkout
flow, and set the paypal button messaging
option to true
in your Braintree configuration.
You can also include this view partial to implement this messaging component anywhere - for instance, on the product page:
render "spree/shared/paypal_messaging, options: {total: @product.price, placement: "product", currency: 'USD'}"
While we provide the messaging component on the payment buttons for cart and checkout, you're expected to move these to where they make the most sense for your frontend. PayPal recommends keeping the messaging directly below wherever the order or product total is located.
If your store requires the phone number into user addresses you'll need to configure PayPal to return the phone back when it returns the address used by the user:
- Log into your PayPal account
- Go to Profile -> My Selling Tools -> Website preferences
- Set Contact Telephone to
On (Required Field)
orOn (Optional Field)
Using the option Off
will not make the address valid and will raise a
validation error.
The payment method also provides an optional preference merchant_currency_map
.
This preference allows users to provide different Merchant Account Ids for
different currencies. If you only plan to accept payment in one currency, the
defaut Merchant Account Id will be used and you can omit this option.
An example of setting this preference can be found
here.
In addition to this, you can also specify different PayPal accounts for each
currency by using the paypal_payee_email_map
preference. If you only want
to use one PayPal account for all currencies, then you can ignore this option.
You can find an example of setting this preference here.
The migrations for this gem will add a default configuration to all stores that
has each payment type disabled. It also adds a before_create
callback to
Spree::Store
that builds a default configuration. You can customize the
default configuration that gets created by overriding the private
build_default_configuration
method on Spree::Store
.
You can style the Braintree credit card fields by using the credit_card_fields_style
preference on the payment method. The credit_card_fields_style
will be passed to the style
key when initializing the credit card fields. You can find more information about styling hosted fields can be found here.
You can also use the placeholder_text
preference on the payment method to set the placeholder text you'd like to use for each of the hosted fields. You'll pass the field name in as the key, and the placeholder text you'd like to use as the value. For example:
{ number: "Enter card number", cvv: "Enter CVV", expirationDate: "mm/yy" }
This gem supports 3D Secure 2, which satisfies the Strong Customer Authentication (SCA) requirements introduced by PSD2.
3D Secure can be enabled from Solidus Admin -> Braintree (left-side menu) -> tick 3D Secure checkbox.
Once enabled, you can use the following card numbers to test 3DS 2 on your client side in sandbox: https://developers.braintreepayments.com/guides/3d-secure/migration/javascript/v3#client-side-sandbox-testing.
To run the specs it is required to set the Braintree test account data in these environment variables:
BRAINTREE_PUBLIC_KEY
, BRAINTREE_PRIVATE_KEY
, BRAINTREE_MERCHANT_ID
and BRAINTREE_PAYPAL_PAYEE_EMAIL
First bundle your dependencies, then run rake
. rake
will default to building the dummy app if it does not exist, then it will run specs, and Rubocop static code analysis. The dummy app can be regenerated by using rake test_app
.
bundle
bundle exec rake
When testing your applications integration with this extension you may use it's factories. Simply add this require statement to your spec_helper:
require 'solidus_paypal_braintree/factories'
Copyright (c) 2016-2020 Stembolt and others contributors, released under the New BSD License