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<?xml version="1.0" encoding="utf-8" ?> | ||
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<Patch> | ||
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<Operation Class="PatchOperationReplace"> | ||
<xpath>/Defs/ThinkTreeDef[defName = "Animal"]/thinkRoot/subNodes/li[@Class="ThinkNode_ConditionalHasFaction"]/subNodes/li[@Class="ThinkNode_ChancePerHour_Mate"]/../li[@Class="ThinkNode_ChancePerHour_Constant"]</xpath> | ||
<value> | ||
<li Class="AnimalsLogic.ThinkNode_ChancePerHour_AnimalsHaulConfig"> | ||
<subNodes> | ||
<li Class="ThinkNode_ConditionalTrainableCompleted"> | ||
<trainable>Haul</trainable> | ||
<subNodes> | ||
<li Class="ThinkNode_Tagger"> | ||
<tagToGive>TrainedAnimalBehavior</tagToGive> | ||
<subNodes> | ||
<li Class="JobGiver_Haul" /> | ||
</subNodes> | ||
</li> | ||
</subNodes> | ||
</li> | ||
</subNodes> | ||
</li> | ||
</value> | ||
</Operation> | ||
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</Patch> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<packages> | ||
<package id="Lib.Harmony" version="2.0.0.8" targetFramework="net40" /> | ||
<package id="Lib.Harmony" version="2.0.2" targetFramework="net40" /> | ||
<package id="Unity" version="5.11.7" targetFramework="net40" /> | ||
</packages> |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<Defs> | ||
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<!-- Balanced to have the same efficiency as other food. Hay yields 37% more than corn or rice on normal soil and 22% more on rich soil, so it is a bit more profitable to use hay on normal soil but corn gives a bit more on rich. --> | ||
<RecipeDef> | ||
<defName>MakeChemfuelFromHaygrass</defName> | ||
<label>make chemfuel from hay</label> | ||
<description>Make a batch of chemfuel by extracting biofuel from hay.</description> | ||
<jobString>Refining chemfuel from hay.</jobString> | ||
<effectWorking>Cremate</effectWorking> | ||
<soundWorking>Recipe_Cremate</soundWorking> | ||
<workAmount>2000</workAmount> | ||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat> | ||
<ingredients> | ||
<li> | ||
<filter> | ||
<thingDefs> | ||
<li>Hay</li> | ||
</thingDefs> | ||
</filter> | ||
<count>75</count> | ||
</li> | ||
</ingredients> | ||
<fixedIngredientFilter> | ||
<thingDefs> | ||
<li>Hay</li> | ||
</thingDefs> | ||
</fixedIngredientFilter> | ||
<products> | ||
<Chemfuel>30</Chemfuel> | ||
</products> | ||
</RecipeDef> | ||
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<RecipeDef> | ||
<defName>MakeCarbonWeave</defName> | ||
<label>make carbon weave</label> | ||
<description>Make carbon weave from chemfuel.</description> | ||
<jobString>Making carbon weave.</jobString> | ||
<effectWorking>Cremate</effectWorking> | ||
<soundWorking>Recipe_Cremate</soundWorking> | ||
<workAmount>2000</workAmount> | ||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat> | ||
<researchPrerequisite>CarbonResearch</researchPrerequisite> | ||
<ingredients> | ||
<li> | ||
<filter> | ||
<thingDefs> | ||
<li>Chemfuel</li> | ||
</thingDefs> | ||
</filter> | ||
<count>50</count> | ||
</li> | ||
</ingredients> | ||
<fixedIngredientFilter> | ||
<thingDefs> | ||
<li>Chemfuel</li> | ||
</thingDefs> | ||
</fixedIngredientFilter> | ||
<products> | ||
<CarbonWeave>50</CarbonWeave> | ||
</products> | ||
</RecipeDef> | ||
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<RecipeDef> | ||
<defName>MakeCarbonFiber</defName> | ||
<label>make carbon composite</label> | ||
<description>Make carbon fiber reinforced polymer from chemfuel.</description> | ||
<jobString>Making carbon composite.</jobString> | ||
<effectWorking>Cremate</effectWorking> | ||
<soundWorking>Recipe_Cremate</soundWorking> | ||
<workAmount>2000</workAmount> | ||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat> | ||
<researchPrerequisite>CarbonResearch</researchPrerequisite> | ||
<ingredients> | ||
<li> | ||
<filter> | ||
<thingDefs> | ||
<li>Chemfuel</li> | ||
</thingDefs> | ||
</filter> | ||
<count>50</count> | ||
</li> | ||
</ingredients> | ||
<fixedIngredientFilter> | ||
<thingDefs> | ||
<li>Chemfuel</li> | ||
</thingDefs> | ||
</fixedIngredientFilter> | ||
<products> | ||
<CarbonFiber>50</CarbonFiber> | ||
</products> | ||
</RecipeDef> | ||
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<RecipeDef> | ||
<defName>MakeDiamond</defName> | ||
<label>make diamond</label> | ||
<description>Make diamond from chemfuel.</description> | ||
<jobString>Making diamond.</jobString> | ||
<effectWorking>Cremate</effectWorking> | ||
<soundWorking>Recipe_Cremate</soundWorking> | ||
<workAmount>3500</workAmount> | ||
<workSpeedStat>GeneralLaborSpeed</workSpeedStat> | ||
<researchPrerequisite>CarbonResearch</researchPrerequisite> | ||
<ingredients> | ||
<li> | ||
<filter> | ||
<thingDefs> | ||
<li>Chemfuel</li> | ||
</thingDefs> | ||
</filter> | ||
<count>50</count> | ||
</li> | ||
</ingredients> | ||
<fixedIngredientFilter> | ||
<thingDefs> | ||
<li>Chemfuel</li> | ||
</thingDefs> | ||
</fixedIngredientFilter> | ||
<products> | ||
<Diamond>10</Diamond> | ||
</products> | ||
</RecipeDef> | ||
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</Defs> |
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17
Carbon/1.2/Defs/ResearchProjectDefs/ResearchProjects_Misc.xml
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
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<ResearchProjectDef> | ||
<defName>CarbonResearch</defName> | ||
<label>carbon</label> | ||
<description>Learn basics of producing and processing carbon, a material of many, many uses.</description> | ||
<baseCost>600</baseCost> | ||
<techLevel>Industrial</techLevel> | ||
<prerequisites> | ||
<li>BiofuelRefining</li> | ||
</prerequisites> | ||
<researchViewX>7</researchViewX> | ||
<researchViewY>2.0</researchViewY> | ||
</ResearchProjectDef> | ||
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</Defs> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
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<TerrainDef ParentName="FloorBase"> | ||
<defName>CarbonTile</defName> | ||
<label>carbon tile</label> | ||
<description>Carbon fiber composite tiles for that stylish urbworld look. Very easy to assemble and to keep clean.</description> | ||
<texturePath>Terrain/Surfaces/CarbonTileGrained</texturePath> | ||
<renderPrecedence>230</renderPrecedence> | ||
<statBases> | ||
<Cleanliness>0.2</Cleanliness> | ||
<WorkToBuild>50</WorkToBuild> | ||
<Flammability>0</Flammability> | ||
<Beauty>3</Beauty> | ||
</statBases> | ||
<costList> | ||
<CarbonFiber>3</CarbonFiber> | ||
</costList> | ||
<researchPrerequisites> | ||
<li>CarbonResearch</li> | ||
</researchPrerequisites> | ||
<constructEffect>ConstructWood</constructEffect> | ||
</TerrainDef> | ||
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</Defs> |
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<?xml version="1.0" encoding="utf-8" ?> | ||
<Defs> | ||
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<ThingDef ParentName="PowerConduit"> | ||
<defName>CarbonPowerConduit</defName> | ||
<label>carbon conduit</label> | ||
<description>A set of heavy duty electrical cables for moving power around. Can be placed under walls and other buildings.</description> | ||
<graphicData> | ||
<texPath>Things/Building/Linked/CarbonPowerConduit_Atlas</texPath> | ||
</graphicData> | ||
<uiIconColor>(75,75,75)</uiIconColor> | ||
<statBases> | ||
<MaxHitPoints>750</MaxHitPoints> | ||
<WorkToBuild>70</WorkToBuild> | ||
<Flammability>0.0</Flammability> | ||
<Beauty>0</Beauty> | ||
</statBases> | ||
<researchPrerequisites> | ||
<li>CarbonResearch</li> | ||
</researchPrerequisites> | ||
<costList> | ||
<CarbonFiber>1</CarbonFiber> | ||
</costList> | ||
</ThingDef> | ||
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<ThingDef ParentName="PowerConduit"> | ||
<defName>UnderwaterCarbonPowerConduit</defName> | ||
<label>waterproof carbon conduit</label> | ||
<description>A set of heavy duty electrical cables for moving power around. Insulated for transmitting power under shallow water.</description> | ||
<graphicData> | ||
<texPath>Things/Building/Linked/CarbonPowerConduitUnderwater_Atlas</texPath> | ||
</graphicData> | ||
<uiIconPath>Things/Building/Linked/WaterproofConduit_MenuIcon</uiIconPath> | ||
<uiIconColor>(75,75,100)</uiIconColor> | ||
<statBases> | ||
<MaxHitPoints>750</MaxHitPoints> | ||
<WorkToBuild>70</WorkToBuild> | ||
<Flammability>0.0</Flammability> | ||
<Beauty>0</Beauty> | ||
</statBases> | ||
<terrainAffordanceNeeded>ShallowWater</terrainAffordanceNeeded> | ||
<researchPrerequisites> | ||
<li>CarbonResearch</li> | ||
</researchPrerequisites> | ||
<costList> | ||
<CarbonFiber>2</CarbonFiber> | ||
</costList> | ||
</ThingDef> | ||
</Defs> |
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