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#--------------------------------------------------------------------------------- | ||
# Clear the implicit built in rules | ||
#--------------------------------------------------------------------------------- | ||
.SUFFIXES: | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(PSL1GHT)),) | ||
$(error "Please set PSL1GHT in your environment. export PSL1GHT=<path>") | ||
endif | ||
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include $(PSL1GHT)/ppu_rules | ||
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#--------------------------------------------------------------------------------- | ||
# TARGET is the name of the output | ||
# BUILD is the directory where object files & intermediate files will be placed | ||
# SOURCES is a list of directories containing source code | ||
# INCLUDES is a list of directories containing extra header files | ||
#--------------------------------------------------------------------------------- | ||
TARGET := $(notdir $(CURDIR)) | ||
BUILD := build | ||
SOURCES := source ../debugfont_renderer/source | ||
DATA := data | ||
SHADERS := shaders ../debugfont_renderer/shaders | ||
INCLUDES := include ../debugfont_renderer/include | ||
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TITLE := RSX Test - PSL1GHT | ||
APPID := RSX00003 | ||
CONTENTID := UP0001-$(APPID)_00-0000000000000000 | ||
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#--------------------------------------------------------------------------------- | ||
# options for code generation | ||
#--------------------------------------------------------------------------------- | ||
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CFLAGS = -Wall -mcpu=cell $(MACHDEP) $(INCLUDE) | ||
CXXFLAGS = $(CFLAGS) | ||
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LDFLAGS = $(MACHDEP) -Wl,-Map,$(notdir $@).map | ||
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#--------------------------------------------------------------------------------- | ||
# any extra libraries we wish to link with the project | ||
#--------------------------------------------------------------------------------- | ||
LIBS := -lsimdmath -lrsx -lgcm_sys -lio -lsysutil -lrt -llv2 -lm -lsysmodule -lpngdec | ||
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#--------------------------------------------------------------------------------- | ||
# list of directories containing libraries, this must be the top level containing | ||
# include and lib | ||
#--------------------------------------------------------------------------------- | ||
LIBDIRS := | ||
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#--------------------------------------------------------------------------------- | ||
# no real need to edit anything past this point unless you need to add additional | ||
# rules for different file extensions | ||
#--------------------------------------------------------------------------------- | ||
ifneq ($(BUILD),$(notdir $(CURDIR))) | ||
#--------------------------------------------------------------------------------- | ||
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export OUTPUT := $(CURDIR)/$(TARGET) | ||
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(SHADERS),$(CURDIR)/$(dir)) | ||
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export DEPSDIR := $(CURDIR)/$(BUILD) | ||
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export BUILDDIR := $(CURDIR)/$(BUILD) | ||
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#--------------------------------------------------------------------------------- | ||
# automatically build a list of object files for our project | ||
#--------------------------------------------------------------------------------- | ||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) | ||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) | ||
sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) | ||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S))) | ||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) | ||
VCGFILES := $(foreach dir,$(SHADERS),$(notdir $(wildcard $(dir)/*.vcg))) | ||
FCGFILES := $(foreach dir,$(SHADERS),$(notdir $(wildcard $(dir)/*.fcg))) | ||
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VPOFILES := $(VCGFILES:.vcg=.vpo) | ||
FPOFILES := $(FCGFILES:.fcg=.fpo) | ||
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#--------------------------------------------------------------------------------- | ||
# use CXX for linking C++ projects, CC for standard C | ||
#--------------------------------------------------------------------------------- | ||
ifeq ($(strip $(CPPFILES)),) | ||
export LD := $(CC) | ||
else | ||
export LD := $(CXX) | ||
endif | ||
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export OFILES := $(addsuffix .o,$(BINFILES)) \ | ||
$(addsuffix .o,$(VPOFILES)) \ | ||
$(addsuffix .o,$(FPOFILES)) \ | ||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \ | ||
$(sFILES:.s=.o) $(SFILES:.S=.o) | ||
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#--------------------------------------------------------------------------------- | ||
# build a list of include paths | ||
#--------------------------------------------------------------------------------- | ||
export INCLUDE := $(foreach dir,$(INCLUDES), -I$(CURDIR)/$(dir)) \ | ||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \ | ||
$(LIBPSL1GHT_INC) \ | ||
-I$(CURDIR)/$(BUILD) | ||
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#--------------------------------------------------------------------------------- | ||
# build a list of library paths | ||
#--------------------------------------------------------------------------------- | ||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \ | ||
$(LIBPSL1GHT_LIB) | ||
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export OUTPUT := $(CURDIR)/$(TARGET) | ||
.PHONY: $(BUILD) clean | ||
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#--------------------------------------------------------------------------------- | ||
$(BUILD): | ||
@[ -d $@ ] || mkdir -p $@ | ||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile | ||
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#--------------------------------------------------------------------------------- | ||
clean: | ||
@echo clean ... | ||
@rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).self $(OUTPUT).fake.self | ||
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#--------------------------------------------------------------------------------- | ||
run: | ||
ps3load $(OUTPUT).self | ||
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#--------------------------------------------------------------------------------- | ||
pkg: $(BUILD) $(OUTPUT).pkg | ||
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#--------------------------------------------------------------------------------- | ||
else | ||
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DEPENDS := $(OFILES:.o=.d) | ||
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#--------------------------------------------------------------------------------- | ||
# main targets | ||
#--------------------------------------------------------------------------------- | ||
$(OUTPUT).self: $(OUTPUT).elf | ||
$(OUTPUT).elf: $(OFILES) | ||
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#--------------------------------------------------------------------------------- | ||
# This rule links in binary data with the .bin extension | ||
#--------------------------------------------------------------------------------- | ||
%.bin.o : %.bin | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
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#--------------------------------------------------------------------------------- | ||
%.vpo.o : %.vpo | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
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#--------------------------------------------------------------------------------- | ||
%.fpo.o : %.fpo | ||
#--------------------------------------------------------------------------------- | ||
@echo $(notdir $<) | ||
@$(bin2o) | ||
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-include $(DEPENDS) | ||
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#--------------------------------------------------------------------------------- | ||
endif | ||
#--------------------------------------------------------------------------------- |
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A basic background wallpaper using vertex, fragment and texture with a scanline shader. | ||
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![RSX basic cube example](rsx_basic_wallpaper.png?raw=true) |
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