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A quickstart Unity project for Oculus Quest uging XR Interaction toolkit and hands detection

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prossel/Unity-Template-QuestXRHands

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Unity-Template-QuestXRHands

A quickstart Unity 6 project for Meta Quest uging XR Interaction toolkit and XR Hands

For Unity 2022, use the Unity-2022 branch. For Unity 2021, use the Unity-2021 branch.

Getting started

Create your project

  • From the Unity-Template-QuestXRHands GitHub repository click the Use this template button, then Create a new repository to create your own project
  • Configure your project
  • Clone your project locally (best) or download it as zip (but you will loose the link to your GitHub repository)

Add the project to Unity Hub

  • In Unity Hub, add project from disk
  • Open it in Unity

Import the samples

  • From Unity > Window > Package Manager
  • Packages: In Project
  • Select XR Hands, samples and import:
    • HandVisualizer
  • Select XR Interaction Toolkit, samples and import:
    • Starter Assets
    • Hands Interaction Demo

Run the demo

  • Open the scene Assets/Demo/Scenes/DemoBomb.unity
  • Play

Make it yours

  • Edit > Project Settings > Player
  • Change the product name
  • Select Android tab
  • Go down to Package name and edit according to the template com.HEADGeneve.YOUR_DEPARTMENT_YEAR.YOUR_NAME.DemoBomb
  • Example: com.HEADGeneve.MMD_2024.RosselPierre.DemoBomb

Build and run on Meta Quest

  • Connect the headset
  • File > Build Profiles
  • Select Android, Switch Platform
  • Build and run
  • See Console for any errors
  • Put the helmet and enjoy

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A quickstart Unity project for Oculus Quest uging XR Interaction toolkit and hands detection

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