1.0: Release
Features
- New UI icons (letters) for actions
- New UI icons for spells (No ASCII!)
- Option to enable equipment on @
Colours - Modified the entire palette multiple times to please Jeff Lait's mysterious formula for minimap and unlearned spell colours
- Asian male and teal-skinned female
- (Re-)coloured all the books, pots and wands
- Zoul Zucker now violet
- Uncursed slots now leathery grey
- Curse-unknown slots now water blue
- Darker unlit mask
- Leather is now grey
- Wood is now dark green instead of ugly brown
- Consistency: Now all electric enemies are yellow
- Stairs now wall blue
Textures - Retextured Belweir's altar from some shit to underscore
- Retextured chainmail
- Retextured plaid book for how many umpteen times
- Retextured metal ground and wall
- Retextured multiple UI elements
- Wielded rapiers now as fat as every other weapon
- Drop your daggers!
- Raise your weapons and shields!
- Opaque holes in @ and shields
- Floating eyes glyph removed umlaut on i
- Beelzebub glyph from & to B
- Glowing y-rune glyph from y to Japanese yen
- Traps now solid colour (except spikes)
Fixes - Sign not surrounded by floor
- Fixed several blue items into wooden brown
- Iron helmet displaying as silver white instead of iron blue