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Add a place holder binary for private memory server.
So that we can go through the transparent release process earlier. ACKNOWLEDGE_FAILING_COPYBARA_IMPORT=The failure is not caused my this change. cl/726948285 can be used for fixing tests while importing. BUG: 396479186 Change-Id: Ib034a75a34bb5252deca71ac5bf5acdecd9d4a5d
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# | ||
# Copyright 2025 The Project Oak Authors | ||
# | ||
# Licensed under the Apache License, Version 2.0 (the "License"); | ||
# you may not use this file except in compliance with the License. | ||
# You may obtain a copy of the License at | ||
# | ||
# http://www.apache.org/licenses/LICENSE-2.0 | ||
# | ||
# Unless required by applicable law or agreed to in writing, software | ||
# distributed under the License is distributed on an "AS IS" BASIS, | ||
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
# See the License for the specific language governing permissions and | ||
# limitations under the License. | ||
# | ||
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load("@rules_rust//rust:defs.bzl", "rust_binary") | ||
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package( | ||
default_visibility = ["//:internal"], | ||
licenses = ["notice"], | ||
) | ||
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rust_binary( | ||
name = "private_memory_server", | ||
srcs = ["src/main.rs"], | ||
) |
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# Private memory | ||
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This directory contains the source code of private memory. |
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// | ||
// Copyright 2025 The Project Oak Authors | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||
// you may not use this file except in compliance with the License. | ||
// You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// Unless required by applicable law or agreed to in writing, software | ||
// distributed under the License is distributed on an "AS IS" BASIS, | ||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
// See the License for the specific language governing permissions and | ||
// limitations under the License. | ||
// | ||
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fn main() { | ||
println!("This is placeholder binary for private memory!"); | ||
} |