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Iris Morelle edited this page Mar 30, 2021 · 4 revisions

NOTE: GAMEPLAY AND STORY SPOILERS AHEAD!

S2 - Memories from the Depths

Holy Water

This water will make melee weapons have the arcane damage type until the end of the current scenario.

Location: (12, 35), (12, 38), (25, 24)

Permanent: no

Eligible units: Units with non-arcane melee attacks

Effects:

  • Attacks: melee damage type set to arcane

Ring of Swiftness

This ring will grant the bearer swift movement, increasing maximum movement by one unit per turn.

Location: (39, 29)

Permanent: yes

Eligible units: Living units

Effects:

  • Movement points: +1

Chest of Gold

This chest is empty.

Location: (20, 2)

Permanent: yes

Eligible units: Any

Effects:

  • None

Chest of Gold

Hey! I just found 30 pieces of gold in this chest!

Location: (18, 6)

Permanent: yes

Eligible units: Any

Effects:

  • Gold: +30

S5a - Crossfire

Ring of Regeneration

This ring heals the bearer by 4 HP each turn unless poisoned, removing the poison effect otherwise. Additionally, the unit’s physical strength is increased, dealing +1 damage with melee weapons and enjoying a permanent +5 HP increase.

Location: Murlin's death location

Permanent: yes

Eligible units: Elves except Elvish Civilian, Elvish Shaman, Elvish Druid, Elvish Shyde, Elvish Sorceress, Elvish Enchantress, Elvish Sylph, Anlindë

Effects:

  • Hitpoints: +5
  • Abilities: regenerates+4
  • Attacks: melee damage +1

S5b - Cursed Plateau

Old Parchment

"It’s an old parchment, with a crudely-drawn map on it. It appears to point to a location north from here."

Location: (13, 58)

Permanent: no

Eligible units: Any

Effects:

  • Unlocks and reveals secret passage around (8, 17).

Rusted Key

A key, presumably for a gate somewhere around.

Location: Enemy leader's death location (x2)

Permanent: no

Eligible units: Any

Effects:

  • Used to unlock the gate at (5, 22) when moving a unit next to it

Shardia's Meteor

This legendary chain-and-ball weapon was imbued with a powerful ever-burning flame which strikes fear into the hearts of lesser creatures, reducing their effectiveness in combat. Additionally, it increases the wielder’s resistance to fire damage by 20%.

Location: (8, 32)

Permanent: yes

Eligible units: Elvish Hunter, Elvish Trapper, Elvish Prowler, Elvish Fighter, Elvish Hero, Elvish Champion, Elvish Captain, Elvish Marshal

Effects:

  • Abilities: intimidates
  • Resistances: fire +20%
  • Attacks: ranged attack added - shardia's meteor, 15-2 fire, first strike + slow

S7 - Goliath

Potion of Strength

The drinker’s strength is increased for a while, adding 2 damage points to their melee attacks, and adding 8 points to their total HP.

Location: (17, 15)

Permanent: no

Eligible units: Any except not living, bats

Effects:

  • Hitpoints: +8
  • Attacks: melee damage +2

Void Armor

A beautiful chest plate crafted from shimmering black steel, the Void Armor is virtually impenetrable to physical weapons!

Location: (31, 24)

Permanent: yes

Eligible units: Elvish Fighter, Elvish Captain, Elvish Hero, Elvish Marshal, Elvish Champion, Elvish Ranger,Elvish Avenger, Skeleton, Deathblade, Revenant, Draug, Death Baron, Death Knight, Skeleton Rider, Bone Knight

Effects:

  • Resistances: fire +10%, blade = 50%, impact = 60%, pierce = 50%

S8 - Errand of Hope

Poisonous Bow

This bow has been enchanted. Every arrow shot with it will poison its target.

Location: (44, 29)

Permanent: yes

Eligible units: Skeleton Archer, Revenant, Bone Shooter, Death Knight, Death Baron, Draug, Banebow, Elvish Archer, Elvish Marksman, Elvish Sharpshooter, Elvish Ranger, Elvish Avenger, Elvish Hero, Elvish Champion

Effects:

  • Attacks: ranged attack added - poisonous bow, 11-3 pierce, poison

Empty Coffin

"This coffin is empty."

Location: (11,29)

Permanent: no

Eligible units: Any

Effects:

  • None

S9 - The Library

Spelunker's Feet

As Galas has become accustomed to moving on rough cave terrains, his movement cost on them has decreased by one!

Location: N/A

Permanent: yes

Eligible units: Galas (Easy and Normal difficulty)

Effects:

  • Movement costs: cave -1

Key Glyph Shard

You pick up a peculiar-looking crystal shard.

Location: Enemy leader's death location (randomized side)

Permanent: no

Eligible units: Any

Effects:

  • Story progression

S10 - The Source of Light

Berserker Potion

This potion grants the berserk special to the unit’s melee attacks, which also sees their damage increased by one. As an advantageous side effect, the unit’s maximum hitpoints increase by 10%, and it also becomes more resistant to certain forms of damage.

Location: (36, 39)

Permanent: yes

Eligible units: Any except bats, Walking Corpse, Soulless, Ghost, Wraith, Shadow, Spectre, Nightgaunt, Elvish Shaman, Elvish Druid, Elvish Shyde, Elvish Sorceress, Elvish Enchantress, Elvish Sylph, Anlindë, Mal Keshar, Galas

Effects:

  • Hitpoints: +10%
  • Resistances: impact +30%, blade +10%, fire +20%
  • Attacks: melee damage +1, berserk weapon special added

Potion of Drain

This potion grants the drains special to the unit’s melee attacks, reduces its maximum hitpoints by 5%, and increases its resistance to arcane damage by 10%.

Location: (63, 19)

Permanent: yes

Eligible units: Any except bats, undead

Effects:

  • Hitpoints: -5%
  • Resistances: arcane +10%
  • Attacks: melee drains weapon special added

S14 - Bye and Behold

Explosive Runic Arrows

When used against a living target, these arrows will explode dealing 80% damage to the unit directly behind it, regardless of its allegiance or type.

Location: (12, 37)

Permanent: yes

Eligible units: Elvish Archer, Elvish Marksman, Elvish Ranger, Elvish Sharpshooter, Elvish Avenger, Skeleton Archer, Bone Shooter, Banebow

Effects:

  • Attacks: ranged attack added - explosive arrows, 28-1 fire, shrapnel, 6 ammo (non-renewable)

S21 - Innuendo

Potion of Deftness

This magic potion will increase the drinker’s movement points by one, and increase the inflicted base damage of its ranged attacks by one, if applicable.

Location: (31, 21)

Permanent: yes

Eligible units: Any except not living, bats

Effects:

  • Movement points: +1
  • Attacks: ranged damage +1

Potion of Strength

The drinker’s strength is increased, adding 1 damage point to their melee attacks, and adding 8 points to their total HP.

Location: (6, 44)

Permanent: yes

Eligible units: Any except not living, bats

Effects:

  • Hitpoints: +8
  • Attacks: melee damage +1

Enchanted Longbow of Visual Acuity

The unit’s ranged attacks are permanently given the Marksman weapon special.

Location: (8, 43)

Permanent: yes

Eligible units: Bone Shooter, Banebow, Elvish Ranger, Elvish Avenger, Aragwaith Strongbow, Aragwaith Greatbow, Aragwaith Slayer

Effects:

  • Attacks: ranged marskman weapon special added

Amulet of the Divine Breeze

This amulet will grant the bearer arcane power to their ranged attacks, and increases their resistance to arcane damage by 10%.

Location: (69, 8)

Permanent: yes

Eligible units: Any except undead, faeries, bats, not living

Effects:

  • Resistances: arcane +10%
  • Attacks: ranged damage type set to arcane

Glacial Gladius

While wielding this sword, the unit’s melee attack damage is increased by +1 and deals cold damage. Additionally, the unit’s maximum hitpoints are decreased by 5%.

Location: (61, 31)

Permanent: yes

Eligible units: Elvish Fighter, Elvish Hero, Elvish Champion, Elvish Captain, Elvish Marshal, Aragwaith Strongbow, Aragwaith Slayer, Aragwaith Greatbow, Elvish Archer, Elvish Ranger, Elvish Avenger, Elvish Marksman, Elvish Sharpshooter, Elvish Hunter, Elvish Trapper, Elvish Prowler, Elvish Scout, Elvish Rider, Elvish Outrider

Effects:

  • Hitpoints: -5%
  • Attacks: melee damage +1, relabeled to "glacial gladius", type set to cold, slow weapon special added

S22B - Dark Hive

Union of Light and Darkness

This unit wields the ancient power of the Union of Light and Darkness.

Location: N/A

Permanent: yes

Eligible units: Elynia, Mal Keshar

Effects:

  • Hitpoints: +20%
  • Attacks: ranged attack added - union, 29-3 arcane, union + magical