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NOTE: GAMEPLAY AND STORY SPOILERS AHEAD!
This water will make melee weapons have the arcane damage type until the end of the current scenario.
Location: (12, 35), (12, 38), (25, 24)
Permanent: no
Eligible units: Units with non-arcane melee attacks
Effects:
- Attacks: melee damage type set to arcane
This ring will grant the bearer swift movement, increasing maximum movement by one unit per turn.
Location: (39, 29)
Permanent: yes
Eligible units: Living units
Effects:
- Movement points: +1
This chest is empty.
Location: (20, 2)
Permanent: yes
Eligible units: Any
Effects:
- None
Hey! I just found 30 pieces of gold in this chest!
Location: (18, 6)
Permanent: yes
Eligible units: Any
Effects:
- Gold: +30
This ring heals the bearer by 4 HP each turn unless poisoned, removing the poison effect otherwise. Additionally, the unit’s physical strength is increased, dealing +1 damage with melee weapons and enjoying a permanent +5 HP increase.
Location: Murlin's death location
Permanent: yes
Eligible units: Elves except Elvish Civilian, Elvish Shaman, Elvish Druid, Elvish Shyde, Elvish Sorceress, Elvish Enchantress, Elvish Sylph, Anlindë
Effects:
- Hitpoints: +5
- Abilities: regenerates+4
- Attacks: melee damage +1
"It’s an old parchment, with a crudely-drawn map on it. It appears to point to a location north from here."
Location: (13, 58)
Permanent: no
Eligible units: Any
Effects:
- Unlocks and reveals secret passage around (8, 17).
A key, presumably for a gate somewhere around.
Location: Enemy leader's death location (x2)
Permanent: no
Eligible units: Any
Effects:
- Used to unlock the gate at (5, 22) when moving a unit next to it
This legendary chain-and-ball weapon was imbued with a powerful ever-burning flame which strikes fear into the hearts of lesser creatures, reducing their effectiveness in combat. Additionally, it increases the wielder’s resistance to fire damage by 20%.
Location: (8, 32)
Permanent: yes
Eligible units: Elvish Hunter, Elvish Trapper, Elvish Prowler, Elvish Fighter, Elvish Hero, Elvish Champion, Elvish Captain, Elvish Marshal
Effects:
- Abilities: intimidates
- Resistances: fire +20%
- Attacks: ranged attack added - shardia's meteor, 15-2 fire, first strike + slow
The drinker’s strength is increased for a while, adding 2 damage points to their melee attacks, and adding 8 points to their total HP.
Location: (17, 15)
Permanent: no
Eligible units: Any except not living, bats
Effects:
- Hitpoints: +8
- Attacks: melee damage +2
A beautiful chest plate crafted from shimmering black steel, the Void Armor is virtually impenetrable to physical weapons!
Location: (31, 24)
Permanent: yes
Eligible units: Elvish Fighter, Elvish Captain, Elvish Hero, Elvish Marshal, Elvish Champion, Elvish Ranger,Elvish Avenger, Skeleton, Deathblade, Revenant, Draug, Death Baron, Death Knight, Skeleton Rider, Bone Knight
Effects:
- Resistances: fire +10%, blade = 50%, impact = 60%, pierce = 50%
This bow has been enchanted. Every arrow shot with it will poison its target.
Location: (44, 29)
Permanent: yes
Eligible units: Skeleton Archer, Revenant, Bone Shooter, Death Knight, Death Baron, Draug, Banebow, Elvish Archer, Elvish Marksman, Elvish Sharpshooter, Elvish Ranger, Elvish Avenger, Elvish Hero, Elvish Champion
Effects:
- Attacks: ranged attack added - poisonous bow, 11-3 pierce, poison
"This coffin is empty."
Location: (11,29)
Permanent: no
Eligible units: Any
Effects:
- None
As Galas has become accustomed to moving on rough cave terrains, his movement cost on them has decreased by one!
Location: N/A
Permanent: yes
Eligible units: Galas (Easy and Normal difficulty)
Effects:
- Movement costs: cave -1
You pick up a peculiar-looking crystal shard.
Location: Enemy leader's death location (randomized side)
Permanent: no
Eligible units: Any
Effects:
- Story progression
This potion grants the berserk special to the unit’s melee attacks, which also sees their damage increased by one. As an advantageous side effect, the unit’s maximum hitpoints increase by 10%, and it also becomes more resistant to certain forms of damage.
Location: (36, 39)
Permanent: yes
Eligible units: Any except bats, Walking Corpse, Soulless, Ghost, Wraith, Shadow, Spectre, Nightgaunt, Elvish Shaman, Elvish Druid, Elvish Shyde, Elvish Sorceress, Elvish Enchantress, Elvish Sylph, Anlindë, Mal Keshar, Galas
Effects:
- Hitpoints: +10%
- Resistances: impact +30%, blade +10%, fire +20%
- Attacks: melee damage +1, berserk weapon special added
This potion grants the drains special to the unit’s melee attacks, reduces its maximum hitpoints by 5%, and increases its resistance to arcane damage by 10%.
Location: (63, 19)
Permanent: yes
Eligible units: Any except bats, undead
Effects:
- Hitpoints: -5%
- Resistances: arcane +10%
- Attacks: melee drains weapon special added
When used against a living target, these arrows will explode dealing 80% damage to the unit directly behind it, regardless of its allegiance or type.
Location: (12, 37)
Permanent: yes
Eligible units: Elvish Archer, Elvish Marksman, Elvish Ranger, Elvish Sharpshooter, Elvish Avenger, Skeleton Archer, Bone Shooter, Banebow
Effects:
- Attacks: ranged attack added - explosive arrows, 28-1 fire, shrapnel, 6 ammo (non-renewable)
This magic potion will increase the drinker’s movement points by one, and increase the inflicted base damage of its ranged attacks by one, if applicable.
Location: (31, 21)
Permanent: yes
Eligible units: Any except not living, bats
Effects:
- Movement points: +1
- Attacks: ranged damage +1
The drinker’s strength is increased, adding 1 damage point to their melee attacks, and adding 8 points to their total HP.
Location: (6, 44)
Permanent: yes
Eligible units: Any except not living, bats
Effects:
- Hitpoints: +8
- Attacks: melee damage +1
The unit’s ranged attacks are permanently given the Marksman weapon special.
Location: (8, 43)
Permanent: yes
Eligible units: Bone Shooter, Banebow, Elvish Ranger, Elvish Avenger, Aragwaith Strongbow, Aragwaith Greatbow, Aragwaith Slayer
Effects:
- Attacks: ranged marskman weapon special added
This amulet will grant the bearer arcane power to their ranged attacks, and increases their resistance to arcane damage by 10%.
Location: (69, 8)
Permanent: yes
Eligible units: Any except undead, faeries, bats, not living
Effects:
- Resistances: arcane +10%
- Attacks: ranged damage type set to arcane
While wielding this sword, the unit’s melee attack damage is increased by +1 and deals cold damage. Additionally, the unit’s maximum hitpoints are decreased by 5%.
Location: (61, 31)
Permanent: yes
Eligible units: Elvish Fighter, Elvish Hero, Elvish Champion, Elvish Captain, Elvish Marshal, Aragwaith Strongbow, Aragwaith Slayer, Aragwaith Greatbow, Elvish Archer, Elvish Ranger, Elvish Avenger, Elvish Marksman, Elvish Sharpshooter, Elvish Hunter, Elvish Trapper, Elvish Prowler, Elvish Scout, Elvish Rider, Elvish Outrider
Effects:
- Hitpoints: -5%
- Attacks: melee damage +1, relabeled to "glacial gladius", type set to cold, slow weapon special added
This unit wields the ancient power of the Union of Light and Darkness.
Location: N/A
Permanent: yes
Eligible units: Elynia, Mal Keshar
Effects:
- Hitpoints: +20%
- Attacks: ranged attack added - union, 29-3 arcane, union + magical