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Library and application for Private Set Intersection algorithm, which could be useful for distributed computing and gaming.

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CryptoCom

Library and application of Private Set Intersection algorithms. These primitives can be used for distributed computing.

Getting started

The following section is set you up with building and running the software.

Prerequisites

You will need CMake 3.15+ and optionally conan 1.20 (for installing dependencies) installed for your platform, as well as CMake supported C++ development toolchain with C++14 capable compiler. The development work was done on MacOS and Linux and so the Windows, for the moment is not supported.

Build and test

The build system follows idiomatic CMake practices. First you need to configure the project:

$ cmake -Bbuild .

On Linux and MacOS this will produce a Makefile build script. However I do strongly recommend for all C++ developers out to use Ninja instead.

$ cmake -GNinja -Bbuild .

Once configured, one can cut to the chase: build and install it.

$ cmake --build build && cmake --build build --target install

The simple build and install steps are meant for release/deployment purposes. However, during development one must regurarly check the project to guard against regressions and to evaluate the health of the code. For this the project offers named checks, like the following:

$ cmake --build build --target check-integration

These are steps in the continuous integration set up for pushes and pull requests.

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Library and application for Private Set Intersection algorithm, which could be useful for distributed computing and gaming.

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