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Documented and formatted a lot of files to sync with pokeemerald #636
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…ttle_ai_scripts.s
…, wirelessWinTop, wirelessWinRight and wirelessWinBottom respectively
…nd STRINGID_GOTCHAPKMNCAUGHT2 to STRINGID_GOTCHAPKMNCAUGHTOLDMANORDUDE
And pushed more changes |
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Thanks! Keep in mind when syncing things between pokefirered and pokeemerald that just copying everything over isn't sufficient. There are many names pokefirered uses that are better than the equivalent in pokeemerald, and there are game differences to account for.
…eld_effect_object_tmplate_pointers.h to extern const struct instead of const struct
…tatic bool8 and sMovementActionFuncs to gMovementActionFuncs matching emerald
…h and also changed sItemEffect to gItemEffect
…nst u32 in src/data/pokemon//tmhm_learnsets.h
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#define tWin0Left data[3] | ||
#define tWin0Right data[4] | ||
#define tWin0Top data[5] | ||
#define tWin0Bottom data[6] | ||
#define tWinLeft data[3] | ||
#define tWinRight data[4] | ||
#define tWinTop data[5] | ||
#define tWinBottom data[6] |
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Any reason for this change?
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Is there any reason to keep 0 in between these names??
Like there is no tWin1Left, tWin2Left or something
And of course it's consistent with pokeemerald
…to BattleScript_ActionLeftoverWallyPrepToThrow
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