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A JigSaw Sudoku Game implemented using the functional programming language Haskell as part of the final project of COMP3258 - Functional Programming Course

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Haskell Sudooku

This is a simple game of Sudoku that is build using the functional programming language called Haskell. It uses simple IO() and functions to run the game in the terminal.

Installation

Must have the ghc command in order to build the executable.

./buildsudoku

This will compile the source code and generate an executable that can be used to run the program.

Usage

./Sudoku

Features

  1. Loading a Sudoku board from a .txt file (the file must be in the same format as the examples given above).
  2. Making moves
  3. Saving the board in .txt file (same format as provided above), throws an error if the format is incorrect.
  4. Undoing and Redoing a move
  5. Quiting the game
  6. Solver using backtracking
  7. Hint for the next move (if possible)
  8. Displaying the board in the terminal

Example

Start Screen

Start Screen

Making a move

Move

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A JigSaw Sudoku Game implemented using the functional programming language Haskell as part of the final project of COMP3258 - Functional Programming Course

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