What's Changed
- Implement getting OpenGL iOS main framebuffer on SDL3 by @Susko3 in #6468
- Use Accelerate framework for texture image processing on iOS and fix premultiplication issues by @frenzibyte in #6470
- Shave allocation overheads in recent iOS texture loading code by @frenzibyte in #6471
Full Changelog: 2024.1220.0...2024.1224.0